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* Improve the unit test macro API a bit.Tavian Barnes2012-12-183-38/+105
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* Convert the polynomial tests to the new testing framework.Tavian Barnes2012-12-184-35/+164
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* Allow other BVH implementations to be used.Tavian Barnes2012-12-171-4/+5
| | | | | dmnsn_bvh is now a generic API, which could potentially support octrees, etc, in addition to PR-trees.
* Replace INCLUDES with AM_CFLAGS.Tavian Barnes2012-12-161-1/+2
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* Add custom fatal error handler test.Tavian Barnes2012-01-012-0/+41
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* Make triangles smooth.Tavian Barnes2011-12-171-1/+1
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* Re-think colors.Tavian Barnes2011-12-142-24/+35
| | | | | | | | | Color is a property of light, and thus doesn't include information about transparency. But canvas pixels and object pigments represent a color and a degree of transparency. The new type dmnsn_tcolor/ TColor encapsulates that information. Also, fix the transparent shadow implementation.
* Be more consistent about using sRGB in the client.Tavian Barnes2011-11-281-9/+7
| | | | Also, expose the sRGB C and C^-1 functions.
* Use Rouillier and Zimmerman's version of the Uspensky algorithm.Tavian Barnes2011-10-311-8/+8
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* Make API more consistent.Tavian Barnes2011-10-303-9/+9
| | | | Object methods should be dmnsn_<object>_<fn>().
* Rename progress objects to future objects.Tavian Barnes2011-10-192-4/+4
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* Add ImageMaps to Python module.Tavian Barnes2011-09-182-1/+23
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* Use a more interesting pattern than "blue" for canvas import/export tests.Tavian Barnes2011-08-295-6/+68
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* Use DMNSN_INTERNAL for prtree functions.Tavian Barnes2011-08-251-2/+3
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* Rename dimension-impl.h to dimension-internal.hTavian Barnes2011-08-251-1/+1
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* Replace sky_spheres with a single background pigment.Tavian Barnes2011-08-211-8/+3
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* Handle reflection correctly in the client.Tavian Barnes2011-08-181-4/+2
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* Wrap pthread API to reduce duplicated error tests.Tavian Barnes2011-08-021-1/+1
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* Remove color_maps.Tavian Barnes2011-07-281-49/+89
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* Implement triangles.Tavian Barnes2011-07-131-0/+33
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* Clean up tests a bit.Tavian Barnes2011-07-131-10/+12
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* Use a default diffuse amount of 0.7.Tavian Barnes2011-06-171-1/+1
| | | | | POV-Ray's default of 0.6 was added to a 0.1 ambient. But when you do the sRGB correctly, 0.6 + 0.1 ~= 0.6.
* Use propper extensions for tests.Tavian Barnes2011-06-141-12/+12
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* Vast libdimension API and internals improvements.Tavian Barnes2011-06-132-27/+38
| | | | | Couldn't really do these while I was trying to be POV-Ray compatible, 'cause they would've broken compatibility.
* Make lights more generic to support directional lights.Tavian Barnes2011-05-301-1/+1
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* Handle sRGB gamma correctly.Tavian Barnes2011-05-281-8/+16
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* Add refcounts to cameras.Tavian Barnes2011-05-211-2/+3
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* Switch to Blender model of filtered transparency.Tavian Barnes2011-05-201-3/+3
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* Add a refcount to canvases.Tavian Barnes2011-05-201-1/+1
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* Fix leak in failure path in GL test.Tavian Barnes2011-05-171-0/+1
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* Add a refcount to objects.Tavian Barnes2011-05-162-5/+5
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* Group tests and benchmarks with the corresponding source code.Tavian Barnes2011-05-1513-0/+1105