Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Use a default diffuse amount of 0.7. | Tavian Barnes | 2011-06-17 | 1 | -1/+1 |
| | | | | | POV-Ray's default of 0.6 was added to a 0.1 ambient. But when you do the sRGB correctly, 0.6 + 0.1 ~= 0.6. | ||||
* | Use propper extensions for tests. | Tavian Barnes | 2011-06-14 | 1 | -12/+12 |
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* | Vast libdimension API and internals improvements. | Tavian Barnes | 2011-06-13 | 2 | -27/+38 |
| | | | | | Couldn't really do these while I was trying to be POV-Ray compatible, 'cause they would've broken compatibility. | ||||
* | Make lights more generic to support directional lights. | Tavian Barnes | 2011-05-30 | 1 | -1/+1 |
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* | Handle sRGB gamma correctly. | Tavian Barnes | 2011-05-28 | 1 | -8/+16 |
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* | Add refcounts to cameras. | Tavian Barnes | 2011-05-21 | 1 | -2/+3 |
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* | Switch to Blender model of filtered transparency. | Tavian Barnes | 2011-05-20 | 1 | -3/+3 |
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* | Add a refcount to canvases. | Tavian Barnes | 2011-05-20 | 1 | -1/+1 |
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* | Fix leak in failure path in GL test. | Tavian Barnes | 2011-05-17 | 1 | -0/+1 |
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* | Add a refcount to objects. | Tavian Barnes | 2011-05-16 | 2 | -5/+5 |
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* | Group tests and benchmarks with the corresponding source code. | Tavian Barnes | 2011-05-15 | 13 | -0/+1105 |