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* Use a default diffuse amount of 0.7.Tavian Barnes2011-06-171-1/+1
| | | | | POV-Ray's default of 0.6 was added to a 0.1 ambient. But when you do the sRGB correctly, 0.6 + 0.1 ~= 0.6.
* Use propper extensions for tests.Tavian Barnes2011-06-141-12/+12
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* Vast libdimension API and internals improvements.Tavian Barnes2011-06-132-27/+38
| | | | | Couldn't really do these while I was trying to be POV-Ray compatible, 'cause they would've broken compatibility.
* Make lights more generic to support directional lights.Tavian Barnes2011-05-301-1/+1
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* Handle sRGB gamma correctly.Tavian Barnes2011-05-281-8/+16
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* Add refcounts to cameras.Tavian Barnes2011-05-211-2/+3
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* Switch to Blender model of filtered transparency.Tavian Barnes2011-05-201-3/+3
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* Add a refcount to canvases.Tavian Barnes2011-05-201-1/+1
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* Fix leak in failure path in GL test.Tavian Barnes2011-05-171-0/+1
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* Add a refcount to objects.Tavian Barnes2011-05-162-5/+5
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* Group tests and benchmarks with the corresponding source code.Tavian Barnes2011-05-1513-0/+1105