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path: root/libdimension/tests/render.c
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* triangles: Better API.Tavian Barnes2014-06-041-7/+9
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* object: Use pool.Tavian Barnes2014-05-311-14/+14
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* texture: Use pool.Tavian Barnes2014-05-311-12/+8
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* finish: Use pool.Tavian Barnes2014-05-311-9/+6
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* pigment: Use pool.Tavian Barnes2014-05-311-34/+31
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* array: Add DMNSN_NEW_ARRAY macro.Tavian Barnes2014-05-311-4/+4
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* scene: Get rid of dmnsn_delete_scene().Tavian Barnes2014-05-301-22/+14
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* map: Use pool.Tavian Barnes2014-05-301-4/+4
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* pattern: Use pool.Tavian Barnes2014-05-301-10/+9
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* interior: Use pool.Tavian Barnes2014-05-301-5/+5
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* light: Use pool.Tavian Barnes2014-05-301-2/+3
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* camera: Use pool.Tavian Barnes2014-05-301-3/+3
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* canvas: Use pool.Tavian Barnes2014-05-301-6/+6
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* scene: Use pool.Tavian Barnes2014-05-301-3/+5
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* future: Add a dmnsn_future_is_done() function.Tavian Barnes2014-04-261-1/+1
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* future: Add a race-free way to examine a partial computation.Tavian Barnes2014-04-231-7/+10
| | | | | | This allows safe OpenGL previews, for example. dmnsn_future* learned the dmnsn_future_{pause,resume}() functions which cause all worker threads to block. render.test now survives Helgrind with no errors.
* Make triangles smooth.Tavian Barnes2011-12-171-1/+1
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* Re-think colors.Tavian Barnes2011-12-141-23/+34
| | | | | | | | | Color is a property of light, and thus doesn't include information about transparency. But canvas pixels and object pigments represent a color and a degree of transparency. The new type dmnsn_tcolor/ TColor encapsulates that information. Also, fix the transparent shadow implementation.
* Be more consistent about using sRGB in the client.Tavian Barnes2011-11-281-9/+7
| | | | Also, expose the sRGB C and C^-1 functions.
* Make API more consistent.Tavian Barnes2011-10-301-4/+4
| | | | Object methods should be dmnsn_<object>_<fn>().
* Rename progress objects to future objects.Tavian Barnes2011-10-191-3/+3
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* Add ImageMaps to Python module.Tavian Barnes2011-09-181-1/+21
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* Replace sky_spheres with a single background pigment.Tavian Barnes2011-08-211-8/+3
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* Handle reflection correctly in the client.Tavian Barnes2011-08-181-4/+2
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* Remove color_maps.Tavian Barnes2011-07-281-49/+89
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* Implement triangles.Tavian Barnes2011-07-131-0/+33
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* Clean up tests a bit.Tavian Barnes2011-07-131-10/+12
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* Use a default diffuse amount of 0.7.Tavian Barnes2011-06-171-1/+1
| | | | | POV-Ray's default of 0.6 was added to a 0.1 ambient. But when you do the sRGB correctly, 0.6 + 0.1 ~= 0.6.
* Vast libdimension API and internals improvements.Tavian Barnes2011-06-131-22/+30
| | | | | Couldn't really do these while I was trying to be POV-Ray compatible, 'cause they would've broken compatibility.
* Make lights more generic to support directional lights.Tavian Barnes2011-05-301-1/+1
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* Handle sRGB gamma correctly.Tavian Barnes2011-05-281-8/+16
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* Add refcounts to cameras.Tavian Barnes2011-05-211-2/+3
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* Switch to Blender model of filtered transparency.Tavian Barnes2011-05-201-3/+3
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* Add a refcount to canvases.Tavian Barnes2011-05-201-1/+1
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* Add a refcount to objects.Tavian Barnes2011-05-161-4/+4
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* Group tests and benchmarks with the corresponding source code.Tavian Barnes2011-05-151-0/+309