Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Clean up tests a bit. | Tavian Barnes | 2011-07-13 | 1 | -10/+12 |
| | |||||
* | Use a default diffuse amount of 0.7. | Tavian Barnes | 2011-06-17 | 1 | -1/+1 |
| | | | | | POV-Ray's default of 0.6 was added to a 0.1 ambient. But when you do the sRGB correctly, 0.6 + 0.1 ~= 0.6. | ||||
* | Vast libdimension API and internals improvements. | Tavian Barnes | 2011-06-13 | 1 | -22/+30 |
| | | | | | Couldn't really do these while I was trying to be POV-Ray compatible, 'cause they would've broken compatibility. | ||||
* | Make lights more generic to support directional lights. | Tavian Barnes | 2011-05-30 | 1 | -1/+1 |
| | |||||
* | Handle sRGB gamma correctly. | Tavian Barnes | 2011-05-28 | 1 | -8/+16 |
| | |||||
* | Add refcounts to cameras. | Tavian Barnes | 2011-05-21 | 1 | -2/+3 |
| | |||||
* | Switch to Blender model of filtered transparency. | Tavian Barnes | 2011-05-20 | 1 | -3/+3 |
| | |||||
* | Add a refcount to canvases. | Tavian Barnes | 2011-05-20 | 1 | -1/+1 |
| | |||||
* | Add a refcount to objects. | Tavian Barnes | 2011-05-16 | 1 | -4/+4 |
| | |||||
* | Group tests and benchmarks with the corresponding source code. | Tavian Barnes | 2011-05-15 | 1 | -0/+309 |