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* pigment: Use pool.Tavian Barnes2014-05-311-3/+3
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* Re-think colors.Tavian Barnes2011-12-141-1/+1
| | | | | | | | | Color is a property of light, and thus doesn't include information about transparency. But canvas pixels and object pigments represent a color and a degree of transparency. The new type dmnsn_tcolor/ TColor encapsulates that information. Also, fix the transparent shadow implementation.
* Update copyright years.Tavian Barnes2011-08-311-1/+1
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* Use quick_color only for solid pigments.Tavian Barnes2011-07-271-16/+0
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* Don't use awkward (*fptr)() syntax.Tavian Barnes2011-04-031-2/+2
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* Update email address.Tavian Barnes2011-03-081-1/+1
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* Document libdimension with Doxygen.Tavian Barnes2010-11-141-11/+12
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* Don't just use quick_color for solid_color pigments.Tavian Barnes2010-11-091-0/+20
| | | | | quick_color should be able to be used to change an object's color for low-quality-renders.
* Add quick_color to pigments.Tavian Barnes2010-11-081-20/+1
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* Missed some free() -> dmnsn_free() conversions.Tavian Barnes2010-10-181-1/+1
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* Fix some includes.Tavian Barnes2010-04-271-0/+1
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* Remove a bunch of errno.h includes.Tavian Barnes2010-04-131-1/+0
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* New dmnsn_malloc() function, and friends.Tavian Barnes2010-04-071-14/+6
| | | | | | I'm tired of checking for malloc failures everywhere, considering it never happens. So just bail out whenever it does. A lot of stuff is guaranteed to succeed if it returns now.
* Set errno on failures.Tavian Barnes2010-04-011-0/+2
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* Fix up license blurbs and copyright year.Tavian Barnes2010-01-271-1/+1
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* Split up objects, finishes, pigments, lights, cameras, etc.Tavian Barnes2010-01-061-0/+56