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path: root/libdimension/scene.c
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* Don't dynamically allocate timers.Tavian Barnes2011-08-211-6/+1
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* Support rendering image subregions.Tavian Barnes2011-07-291-0/+11
| | | | This is the first step to supporting distributed renders.
* Vast libdimension API and internals improvements.Tavian Barnes2011-06-131-44/+26
| | | | | Couldn't really do these while I was trying to be POV-Ray compatible, 'cause they would've broken compatibility.
* Make lights more generic to support directional lights.Tavian Barnes2011-05-301-0/+7
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* Add refcounts to cameras.Tavian Barnes2011-05-211-0/+8
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* Add a refcount to canvases.Tavian Barnes2011-05-201-0/+9
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* Add a refcount to objects.Tavian Barnes2011-05-161-3/+6
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* Implement adaptive depth control.Tavian Barnes2011-04-251-0/+1
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* Update email address.Tavian Barnes2011-03-081-1/+1
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* Make some empty parameter lists explicit.Tavian Barnes2010-11-301-1/+1
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* Rename dmnsn_*_init() to dmnsn_initialize_*().Tavian Barnes2010-11-221-3/+3
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* Implement sky spheres.Tavian Barnes2010-11-191-0/+14
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* Support global ambient_light.Tavian Barnes2010-11-191-0/+2
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* Document libdimension with Doxygen.Tavian Barnes2010-11-141-0/+5
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* Add a timer API to libdimension.Tavian Barnes2010-09-261-0/+5
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* Add dmnsn_free() to match dmnsn_malloc().Tavian Barnes2010-09-261-1/+1
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* Rename dimension_impl.h to dimension-impl.h.Tavian Barnes2010-07-141-1/+1
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* Use sched_getaffinity() rather than sysconf(_SC_NPROCESSORS_ONLN).Tavian Barnes2010-06-281-8/+2
| | | | Also, abstract cpu counting into dedicated dmnsn_ncpus() function.
* Fix some copyright dates.Tavian Barnes2010-05-101-1/+1
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* New DMNSN_ARRAY_FOREACH() macro, faster than iterating with dmnsn_array_get().Tavian Barnes2010-05-081-10/+4
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* Use C99 for loop initializers.Tavian Barnes2010-05-051-3/+2
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* Fix some includes.Tavian Barnes2010-04-271-0/+1
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* Remove a bunch of errno.h includes.Tavian Barnes2010-04-131-1/+0
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* New dmnsn_malloc() function, and friends.Tavian Barnes2010-04-071-23/+14
| | | | | | I'm tired of checking for malloc failures everywhere, considering it never happens. So just bail out whenever it does. A lot of stuff is guaranteed to succeed if it returns now.
* Set errno on failures.Tavian Barnes2010-04-011-0/+4
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* Determine nthreads in dmnsn_new_scene().Tavian Barnes2010-02-231-1/+7
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* Rename `limit' scene field to `reclimit'.Tavian Barnes2010-02-231-1/+1
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* Fix up license blurbs and copyright year.Tavian Barnes2010-01-271-1/+1
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* Match POV-Ray's default trace limit of 5.Tavian Barnes2010-01-141-1/+1
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* Make number of raytracing worker threads configurable.Tavian Barnes2010-01-141-6/+7
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* Make recursion limit a scene parameter.Tavian Barnes2010-01-081-0/+1
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* Implement phong shading.Tavian Barnes2009-11-171-0/+4
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* Add support for finishes (BRDFs).Tavian Barnes2009-11-091-1/+1
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* Make dmnsn_delete_scene() delete the scene's elements too.Tavian Barnes2009-11-091-0/+17
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* Add lights to scenes.Tavian Barnes2009-11-091-3/+6
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* More memory handling improvements.Tavian Barnes2009-10-201-0/+2
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* Add support for default textures.Tavian Barnes2009-07-161-0/+1
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* Render pigments.Tavian Barnes2009-07-161-1/+1
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* Add ability to set rendering quality.Tavian Barnes2009-07-121-0/+1
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* Update license copyrights to 2009.Tavian Barnes2009-07-081-1/+1
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* Comments and style adjustments, and a couple fixes.Tavian Barnes2009-07-081-1/+2
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* Add lots of comments, and some code fixes discovered in the process.Tavian Barnes2009-06-261-0/+2
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* Make raytracing engine multi-threaded.Tavian Barnes2009-06-141-22/+0
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* Properly forward-declare dmnsn_object and dmnsn_camera, and take aTavian Barnes2009-06-131-2/+2
| | | | transformation matrix in dmnsn_new_perspective_camera().
* Add camera type.Tavian Barnes2009-06-131-17/+5
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* Work towards a raytracing engine.Tavian Barnes2009-06-131-0/+74