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dimension.git
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A high-performance photo-realistic 3-D renderer
Tavian Barnes <tavianator@tavianator.com>
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path:
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libdimension
/
raytrace.c
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Author
Age
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*
Implement search for kD splay trees.
Tavian Barnes
2009-10-07
1
-72
/
+0
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*
Add ray - bounding-box intersection test function.
Tavian Barnes
2009-10-07
1
-0
/
+72
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*
Have camera callbacks take canvas coordinates as doubles.
Tavian Barnes
2009-07-16
1
-1
/
+3
|
*
Add support for default textures.
Tavian Barnes
2009-07-16
1
-10
/
+19
|
*
Render pigments.
Tavian Barnes
2009-07-16
1
-13
/
+33
|
*
New C++ wrapper for dmnsn_texture*.
Tavian Barnes
2009-07-16
1
-0
/
+3
|
*
New dmnsn_intersection* type for ray-object intersections.
Tavian Barnes
2009-07-16
1
-6
/
+3
|
*
Add ability to set rendering quality.
Tavian Barnes
2009-07-12
1
-37
/
+39
|
*
Code formatting.
Tavian Barnes
2009-07-09
1
-4
/
+5
|
*
Update license copyrights to 2009.
Tavian Barnes
2009-07-08
1
-1
/
+1
|
*
Comments and style adjustments, and a couple fixes.
Tavian Barnes
2009-07-08
1
-1
/
+1
|
*
Put windowing interface in libdimension-tests.
Tavian Barnes
2009-07-02
1
-5
/
+5
|
*
Color objects different colors when raytracing.
Tavian Barnes
2009-07-02
1
-6
/
+12
|
*
Cleanup raytracing code a bit.
Tavian Barnes
2009-06-29
1
-16
/
+16
|
*
Remove thread-synchronization from arrays, which was way too slow, and
Tavian Barnes
2009-06-29
1
-1
/
+1
|
|
|
|
only really needed for dmnsn_progress anyway.
*
Make raytracing multi-threaded again.
Tavian Barnes
2009-06-29
1
-14
/
+115
|
*
Add lots of comments, and some code fixes discovered in the process.
Tavian Barnes
2009-06-26
1
-3
/
+12
|
*
New raytrace.h header, with async raytrace interface.
Tavian Barnes
2009-06-26
1
-67
/
+86
|
*
New dmnsn_array_size() thread-safe function.
Tavian Barnes
2009-06-23
1
-2
/
+2
|
*
Use z-index coloring for ray-tracing.
Tavian Barnes
2009-06-14
1
-9
/
+19
|
*
Add a transformation matrix to objects.
Tavian Barnes
2009-06-14
1
-3
/
+7
|
*
Return NULL in dmnsn_raytrace_scene_thread().
Tavian Barnes
2009-06-14
1
-0
/
+2
|
*
Make raytracing engine multi-threaded.
Tavian Barnes
2009-06-14
1
-0
/
+103
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