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path: root/libdimension/raytrace.c
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* Match POV-Ray transparency semantics a bit better.Tavian Barnes2010-01-141-2/+1
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* Fold repeated dmnsn_line_point() calls.Tavian Barnes2010-01-131-19/+11
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* Implement proper texture overloading.Tavian Barnes2010-01-131-71/+48
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* Clean up internal raytracing API a bit.Tavian Barnes2010-01-131-13/+9
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* Split finish_fn into diffuse_fn and specular_fn.Tavian Barnes2010-01-131-5/+14
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* Implement reflection.Tavian Barnes2010-01-091-44/+100
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* Make recursion limit a scene parameter.Tavian Barnes2010-01-081-18/+18
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* Modularize translucency.Tavian Barnes2010-01-081-28/+32
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* Kill DMNSN_RENDER_OBJECTS.Tavian Barnes2010-01-081-1/+1
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* Clean up internal raytracing API a bit.Tavian Barnes2010-01-071-60/+74
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* Limit recursion depth in raytracing.Tavian Barnes2010-01-061-9/+20
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* Make quality settings into flags.Tavian Barnes2010-01-061-6/+6
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* Separate finishes into single-purpose finishes.Tavian Barnes2009-12-231-3/+5
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* Fix progress calculation in raytracing.Tavian Barnes2009-11-201-1/+1
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* Use dmnsn_new_*() rather than dmnsn_*_construct().Tavian Barnes2009-11-191-6/+3
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* Refactor raytrace.c a bit.Tavian Barnes2009-11-191-56/+81
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* Implement translucency with shadows.Tavian Barnes2009-11-191-10/+35
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* Translucency support.Tavian Barnes2009-11-181-29/+67
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* Make finish callback a propper BRDF.Tavian Barnes2009-11-171-24/+31
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* Raytrace one row of pixels per thread.Tavian Barnes2009-11-091-5/+2
| | | | | | The theory is that if the next ray shot is closer to the previous ray, the k-D splay tree will work better because we're more likely to hit the same object.
* Correct dmnsn_color_illuminate().Tavian Barnes2009-11-091-1/+1
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* Use finishes.Tavian Barnes2009-11-091-61/+92
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* Calculate surface normals in intersection callbacks.Tavian Barnes2009-11-091-8/+1
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* Render multiple (or zero) lights correctly.Tavian Barnes2009-11-091-1/+2
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* Rudimentary light/shadow handling.Tavian Barnes2009-11-091-9/+57
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* Fix some concurrency mistakes.Tavian Barnes2009-10-261-1/+4
| | | | TODO: eliminate the too_late field on canvases.
* Fix some memory leaks.Tavian Barnes2009-10-191-2/+6
| | | | | dmnsn_delete_pigment() was not using the free_fn, and kD splay trees were not being deleted after raytracing finished.
* Use kD splay trees in raytrace engine.Tavian Barnes2009-10-091-28/+29
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* Implement search for kD splay trees.Tavian Barnes2009-10-071-72/+0
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* Add ray - bounding-box intersection test function.Tavian Barnes2009-10-071-0/+72
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* Have camera callbacks take canvas coordinates as doubles.Tavian Barnes2009-07-161-1/+3
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* Add support for default textures.Tavian Barnes2009-07-161-10/+19
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* Render pigments.Tavian Barnes2009-07-161-13/+33
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* New C++ wrapper for dmnsn_texture*.Tavian Barnes2009-07-161-0/+3
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* New dmnsn_intersection* type for ray-object intersections.Tavian Barnes2009-07-161-6/+3
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* Add ability to set rendering quality.Tavian Barnes2009-07-121-37/+39
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* Code formatting.Tavian Barnes2009-07-091-4/+5
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* Update license copyrights to 2009.Tavian Barnes2009-07-081-1/+1
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* Comments and style adjustments, and a couple fixes.Tavian Barnes2009-07-081-1/+1
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* Put windowing interface in libdimension-tests.Tavian Barnes2009-07-021-5/+5
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* Color objects different colors when raytracing.Tavian Barnes2009-07-021-6/+12
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* Cleanup raytracing code a bit.Tavian Barnes2009-06-291-16/+16
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* Remove thread-synchronization from arrays, which was way too slow, andTavian Barnes2009-06-291-1/+1
| | | | only really needed for dmnsn_progress anyway.
* Make raytracing multi-threaded again.Tavian Barnes2009-06-291-14/+115
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* Add lots of comments, and some code fixes discovered in the process.Tavian Barnes2009-06-261-3/+12
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* New raytrace.h header, with async raytrace interface.Tavian Barnes2009-06-261-67/+86
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* New dmnsn_array_size() thread-safe function.Tavian Barnes2009-06-231-2/+2
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* Use z-index coloring for ray-tracing.Tavian Barnes2009-06-141-9/+19
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* Add a transformation matrix to objects.Tavian Barnes2009-06-141-3/+7
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* Return NULL in dmnsn_raytrace_scene_thread().Tavian Barnes2009-06-141-0/+2
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