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* Finally proper translucency semantics.Tavian Barnes2010-01-141-43/+42
* Collapse some repeated work in raytracing.Tavian Barnes2010-01-141-18/+18
* Make number of raytracing worker threads configurable.Tavian Barnes2010-01-141-6/+8
* Match POV-Ray transparency semantics a bit better.Tavian Barnes2010-01-141-2/+1
* Fold repeated dmnsn_line_point() calls.Tavian Barnes2010-01-131-19/+11
* Implement proper texture overloading.Tavian Barnes2010-01-131-71/+48
* Clean up internal raytracing API a bit.Tavian Barnes2010-01-131-13/+9
* Split finish_fn into diffuse_fn and specular_fn.Tavian Barnes2010-01-131-5/+14
* Implement reflection.Tavian Barnes2010-01-091-44/+100
* Make recursion limit a scene parameter.Tavian Barnes2010-01-081-18/+18
* Modularize translucency.Tavian Barnes2010-01-081-28/+32
* Kill DMNSN_RENDER_OBJECTS.Tavian Barnes2010-01-081-1/+1
* Clean up internal raytracing API a bit.Tavian Barnes2010-01-071-60/+74
* Limit recursion depth in raytracing.Tavian Barnes2010-01-061-9/+20
* Make quality settings into flags.Tavian Barnes2010-01-061-6/+6
* Separate finishes into single-purpose finishes.Tavian Barnes2009-12-231-3/+5
* Fix progress calculation in raytracing.Tavian Barnes2009-11-201-1/+1
* Use dmnsn_new_*() rather than dmnsn_*_construct().Tavian Barnes2009-11-191-6/+3
* Refactor raytrace.c a bit.Tavian Barnes2009-11-191-56/+81
* Implement translucency with shadows.Tavian Barnes2009-11-191-10/+35
* Translucency support.Tavian Barnes2009-11-181-29/+67
* Make finish callback a propper BRDF.Tavian Barnes2009-11-171-24/+31
* Raytrace one row of pixels per thread.Tavian Barnes2009-11-091-5/+2
* Correct dmnsn_color_illuminate().Tavian Barnes2009-11-091-1/+1
* Use finishes.Tavian Barnes2009-11-091-61/+92
* Calculate surface normals in intersection callbacks.Tavian Barnes2009-11-091-8/+1
* Render multiple (or zero) lights correctly.Tavian Barnes2009-11-091-1/+2
* Rudimentary light/shadow handling.Tavian Barnes2009-11-091-9/+57
* Fix some concurrency mistakes.Tavian Barnes2009-10-261-1/+4
* Fix some memory leaks.Tavian Barnes2009-10-191-2/+6
* Use kD splay trees in raytrace engine.Tavian Barnes2009-10-091-28/+29
* Implement search for kD splay trees.Tavian Barnes2009-10-071-72/+0
* Add ray - bounding-box intersection test function.Tavian Barnes2009-10-071-0/+72
* Have camera callbacks take canvas coordinates as doubles.Tavian Barnes2009-07-161-1/+3
* Add support for default textures.Tavian Barnes2009-07-161-10/+19
* Render pigments.Tavian Barnes2009-07-161-13/+33
* New C++ wrapper for dmnsn_texture*.Tavian Barnes2009-07-161-0/+3
* New dmnsn_intersection* type for ray-object intersections.Tavian Barnes2009-07-161-6/+3
* Add ability to set rendering quality.Tavian Barnes2009-07-121-37/+39
* Code formatting.Tavian Barnes2009-07-091-4/+5
* Update license copyrights to 2009.Tavian Barnes2009-07-081-1/+1
* Comments and style adjustments, and a couple fixes.Tavian Barnes2009-07-081-1/+1
* Put windowing interface in libdimension-tests.Tavian Barnes2009-07-021-5/+5
* Color objects different colors when raytracing.Tavian Barnes2009-07-021-6/+12
* Cleanup raytracing code a bit.Tavian Barnes2009-06-291-16/+16
* Remove thread-synchronization from arrays, which was way too slow, andTavian Barnes2009-06-291-1/+1
* Make raytracing multi-threaded again.Tavian Barnes2009-06-291-14/+115
* Add lots of comments, and some code fixes discovered in the process.Tavian Barnes2009-06-261-3/+12
* New raytrace.h header, with async raytrace interface.Tavian Barnes2009-06-261-67/+86
* New dmnsn_array_size() thread-safe function.Tavian Barnes2009-06-231-2/+2