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dimension.git
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faster-futures
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physics
teapot
A high-performance photo-realistic 3-D renderer
Tavian Barnes <tavianator@tavianator.com>
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path:
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libdimension
/
raytrace.c
Commit message (
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)
Author
Age
Files
Lines
*
Don't just use quick_color for solid_color pigments.
Tavian Barnes
2010-11-09
1
-3
/
+4
*
Add quick_color to pigments.
Tavian Barnes
2010-11-08
1
-7
/
+18
*
Correctly propagate errors in raytracing worker threads.
Tavian Barnes
2010-10-24
1
-7
/
+3
*
Error out if an error occurs in a raytracing worker thread.
Tavian Barnes
2010-10-02
1
-1
/
+8
*
Make dmnsn_new_thread() bail out on errors.
Tavian Barnes
2010-09-29
1
-5
/
+1
*
Add a timer API to libdimension.
Tavian Barnes
2010-09-26
1
-19
/
+25
*
Add dmnsn_free() to match dmnsn_malloc().
Tavian Barnes
2010-09-26
1
-3
/
+3
*
Rename dimension_impl.h to dimension-impl.h.
Tavian Barnes
2010-07-14
1
-1
/
+1
*
Whitespace fixes.
Tavian Barnes
2010-06-20
1
-1
/
+1
*
New dmnsn_prtree_inside() function, rename dmnsn_prtree_search().
Tavian Barnes
2010-06-06
1
-2
/
+3
*
Rename `precompute' to `init'.
Tavian Barnes
2010-06-04
1
-1
/
+1
*
Precompute objects in dmnsn_raytrace_scene() rather than dmnsn_new_prtree().
Tavian Barnes
2010-05-30
1
-0
/
+6
*
New dmnsn_new_thread() function.
Tavian Barnes
2010-05-09
1
-23
/
+11
*
New DMNSN_ARRAY_FOREACH() macro, faster than iterating with dmnsn_array_get().
Tavian Barnes
2010-05-08
1
-7
/
+3
*
Use C99 for loop initializers.
Tavian Barnes
2010-05-05
1
-13
/
+9
*
Replace BVSTs with priority R-trees.
Tavian Barnes
2010-05-05
1
-21
/
+10
*
Fix some includes.
Tavian Barnes
2010-04-27
1
-0
/
+1
*
Don't render transparent shadows with transparency off.
Tavian Barnes
2010-04-17
1
-1
/
+2
*
Remove a bunch of errno.h includes.
Tavian Barnes
2010-04-13
1
-1
/
+0
*
Fix low-quality renders.
Tavian Barnes
2010-04-11
1
-0
/
+2
*
Don't use dynamic memory for dmnsn_intersection's.
Tavian Barnes
2010-04-07
1
-14
/
+10
*
New dmnsn_malloc() function, and friends.
Tavian Barnes
2010-04-07
1
-88
/
+37
*
Set errno on failures.
Tavian Barnes
2010-04-01
1
-3
/
+11
*
Make float equality comparisons more relaxed.
Tavian Barnes
2010-03-19
1
-13
/
+0
*
Rename dmnsn_bvst_copy() to dmnsn_copy_bvst().
Tavian Barnes
2010-03-16
1
-1
/
+1
*
Handle nested refractive objects correctly.
Tavian Barnes
2010-03-02
1
-11
/
+24
*
Implement refraction.
Tavian Barnes
2010-02-25
1
-5
/
+39
*
Point the normal vectors away from the object.
Tavian Barnes
2010-02-25
1
-1
/
+2
*
Determine nthreads in dmnsn_new_scene().
Tavian Barnes
2010-02-23
1
-10
/
+5
*
Rename `limit' scene field to `reclimit'.
Tavian Barnes
2010-02-23
1
-8
/
+8
*
Use standard C for texture callback macros.
Tavian Barnes
2010-01-18
1
-28
/
+25
*
Rename kD splay trees to Bounding Volume Splay Trees.
Tavian Barnes
2010-01-15
1
-20
/
+17
*
Don't reflect transparent colors.
Tavian Barnes
2010-01-14
1
-0
/
+2
*
Finally proper translucency semantics.
Tavian Barnes
2010-01-14
1
-43
/
+42
*
Collapse some repeated work in raytracing.
Tavian Barnes
2010-01-14
1
-18
/
+18
*
Make number of raytracing worker threads configurable.
Tavian Barnes
2010-01-14
1
-6
/
+8
*
Match POV-Ray transparency semantics a bit better.
Tavian Barnes
2010-01-14
1
-2
/
+1
*
Fold repeated dmnsn_line_point() calls.
Tavian Barnes
2010-01-13
1
-19
/
+11
*
Implement proper texture overloading.
Tavian Barnes
2010-01-13
1
-71
/
+48
*
Clean up internal raytracing API a bit.
Tavian Barnes
2010-01-13
1
-13
/
+9
*
Split finish_fn into diffuse_fn and specular_fn.
Tavian Barnes
2010-01-13
1
-5
/
+14
*
Implement reflection.
Tavian Barnes
2010-01-09
1
-44
/
+100
*
Make recursion limit a scene parameter.
Tavian Barnes
2010-01-08
1
-18
/
+18
*
Modularize translucency.
Tavian Barnes
2010-01-08
1
-28
/
+32
*
Kill DMNSN_RENDER_OBJECTS.
Tavian Barnes
2010-01-08
1
-1
/
+1
*
Clean up internal raytracing API a bit.
Tavian Barnes
2010-01-07
1
-60
/
+74
*
Limit recursion depth in raytracing.
Tavian Barnes
2010-01-06
1
-9
/
+20
*
Make quality settings into flags.
Tavian Barnes
2010-01-06
1
-6
/
+6
*
Separate finishes into single-purpose finishes.
Tavian Barnes
2009-12-23
1
-3
/
+5
*
Fix progress calculation in raytracing.
Tavian Barnes
2009-11-20
1
-1
/
+1
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