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* Use finishes.Tavian Barnes2009-11-091-61/+92
* Calculate surface normals in intersection callbacks.Tavian Barnes2009-11-091-8/+1
* Render multiple (or zero) lights correctly.Tavian Barnes2009-11-091-1/+2
* Rudimentary light/shadow handling.Tavian Barnes2009-11-091-9/+57
* Fix some concurrency mistakes.Tavian Barnes2009-10-261-1/+4
* Fix some memory leaks.Tavian Barnes2009-10-191-2/+6
* Use kD splay trees in raytrace engine.Tavian Barnes2009-10-091-28/+29
* Implement search for kD splay trees.Tavian Barnes2009-10-071-72/+0
* Add ray - bounding-box intersection test function.Tavian Barnes2009-10-071-0/+72
* Have camera callbacks take canvas coordinates as doubles.Tavian Barnes2009-07-161-1/+3
* Add support for default textures.Tavian Barnes2009-07-161-10/+19
* Render pigments.Tavian Barnes2009-07-161-13/+33
* New C++ wrapper for dmnsn_texture*.Tavian Barnes2009-07-161-0/+3
* New dmnsn_intersection* type for ray-object intersections.Tavian Barnes2009-07-161-6/+3
* Add ability to set rendering quality.Tavian Barnes2009-07-121-37/+39
* Code formatting.Tavian Barnes2009-07-091-4/+5
* Update license copyrights to 2009.Tavian Barnes2009-07-081-1/+1
* Comments and style adjustments, and a couple fixes.Tavian Barnes2009-07-081-1/+1
* Put windowing interface in libdimension-tests.Tavian Barnes2009-07-021-5/+5
* Color objects different colors when raytracing.Tavian Barnes2009-07-021-6/+12
* Cleanup raytracing code a bit.Tavian Barnes2009-06-291-16/+16
* Remove thread-synchronization from arrays, which was way too slow, andTavian Barnes2009-06-291-1/+1
* Make raytracing multi-threaded again.Tavian Barnes2009-06-291-14/+115
* Add lots of comments, and some code fixes discovered in the process.Tavian Barnes2009-06-261-3/+12
* New raytrace.h header, with async raytrace interface.Tavian Barnes2009-06-261-67/+86
* New dmnsn_array_size() thread-safe function.Tavian Barnes2009-06-231-2/+2
* Use z-index coloring for ray-tracing.Tavian Barnes2009-06-141-9/+19
* Add a transformation matrix to objects.Tavian Barnes2009-06-141-3/+7
* Return NULL in dmnsn_raytrace_scene_thread().Tavian Barnes2009-06-141-0/+2
* Make raytracing engine multi-threaded.Tavian Barnes2009-06-141-0/+103