Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Clean up internal raytracing API a bit. | Tavian Barnes | 2010-01-07 | 1 | -60/+74 |
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* | Limit recursion depth in raytracing. | Tavian Barnes | 2010-01-06 | 1 | -9/+20 |
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* | Make quality settings into flags. | Tavian Barnes | 2010-01-06 | 1 | -6/+6 |
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* | Separate finishes into single-purpose finishes. | Tavian Barnes | 2009-12-23 | 1 | -3/+5 |
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* | Fix progress calculation in raytracing. | Tavian Barnes | 2009-11-20 | 1 | -1/+1 |
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* | Use dmnsn_new_*() rather than dmnsn_*_construct(). | Tavian Barnes | 2009-11-19 | 1 | -6/+3 |
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* | Refactor raytrace.c a bit. | Tavian Barnes | 2009-11-19 | 1 | -56/+81 |
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* | Implement translucency with shadows. | Tavian Barnes | 2009-11-19 | 1 | -10/+35 |
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* | Translucency support. | Tavian Barnes | 2009-11-18 | 1 | -29/+67 |
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* | Make finish callback a propper BRDF. | Tavian Barnes | 2009-11-17 | 1 | -24/+31 |
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* | Raytrace one row of pixels per thread. | Tavian Barnes | 2009-11-09 | 1 | -5/+2 |
| | | | | | | The theory is that if the next ray shot is closer to the previous ray, the k-D splay tree will work better because we're more likely to hit the same object. | ||||
* | Correct dmnsn_color_illuminate(). | Tavian Barnes | 2009-11-09 | 1 | -1/+1 |
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* | Use finishes. | Tavian Barnes | 2009-11-09 | 1 | -61/+92 |
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* | Calculate surface normals in intersection callbacks. | Tavian Barnes | 2009-11-09 | 1 | -8/+1 |
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* | Render multiple (or zero) lights correctly. | Tavian Barnes | 2009-11-09 | 1 | -1/+2 |
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* | Rudimentary light/shadow handling. | Tavian Barnes | 2009-11-09 | 1 | -9/+57 |
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* | Fix some concurrency mistakes. | Tavian Barnes | 2009-10-26 | 1 | -1/+4 |
| | | | | TODO: eliminate the too_late field on canvases. | ||||
* | Fix some memory leaks. | Tavian Barnes | 2009-10-19 | 1 | -2/+6 |
| | | | | | dmnsn_delete_pigment() was not using the free_fn, and kD splay trees were not being deleted after raytracing finished. | ||||
* | Use kD splay trees in raytrace engine. | Tavian Barnes | 2009-10-09 | 1 | -28/+29 |
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* | Implement search for kD splay trees. | Tavian Barnes | 2009-10-07 | 1 | -72/+0 |
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* | Add ray - bounding-box intersection test function. | Tavian Barnes | 2009-10-07 | 1 | -0/+72 |
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* | Have camera callbacks take canvas coordinates as doubles. | Tavian Barnes | 2009-07-16 | 1 | -1/+3 |
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* | Add support for default textures. | Tavian Barnes | 2009-07-16 | 1 | -10/+19 |
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* | Render pigments. | Tavian Barnes | 2009-07-16 | 1 | -13/+33 |
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* | New C++ wrapper for dmnsn_texture*. | Tavian Barnes | 2009-07-16 | 1 | -0/+3 |
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* | New dmnsn_intersection* type for ray-object intersections. | Tavian Barnes | 2009-07-16 | 1 | -6/+3 |
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* | Add ability to set rendering quality. | Tavian Barnes | 2009-07-12 | 1 | -37/+39 |
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* | Code formatting. | Tavian Barnes | 2009-07-09 | 1 | -4/+5 |
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* | Update license copyrights to 2009. | Tavian Barnes | 2009-07-08 | 1 | -1/+1 |
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* | Comments and style adjustments, and a couple fixes. | Tavian Barnes | 2009-07-08 | 1 | -1/+1 |
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* | Put windowing interface in libdimension-tests. | Tavian Barnes | 2009-07-02 | 1 | -5/+5 |
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* | Color objects different colors when raytracing. | Tavian Barnes | 2009-07-02 | 1 | -6/+12 |
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* | Cleanup raytracing code a bit. | Tavian Barnes | 2009-06-29 | 1 | -16/+16 |
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* | Remove thread-synchronization from arrays, which was way too slow, and | Tavian Barnes | 2009-06-29 | 1 | -1/+1 |
| | | | | only really needed for dmnsn_progress anyway. | ||||
* | Make raytracing multi-threaded again. | Tavian Barnes | 2009-06-29 | 1 | -14/+115 |
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* | Add lots of comments, and some code fixes discovered in the process. | Tavian Barnes | 2009-06-26 | 1 | -3/+12 |
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* | New raytrace.h header, with async raytrace interface. | Tavian Barnes | 2009-06-26 | 1 | -67/+86 |
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* | New dmnsn_array_size() thread-safe function. | Tavian Barnes | 2009-06-23 | 1 | -2/+2 |
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* | Use z-index coloring for ray-tracing. | Tavian Barnes | 2009-06-14 | 1 | -9/+19 |
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* | Add a transformation matrix to objects. | Tavian Barnes | 2009-06-14 | 1 | -3/+7 |
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* | Return NULL in dmnsn_raytrace_scene_thread(). | Tavian Barnes | 2009-06-14 | 1 | -0/+2 |
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* | Make raytracing engine multi-threaded. | Tavian Barnes | 2009-06-14 | 1 | -0/+103 |