| Commit message (Collapse) | Author | Age | Files | Lines |
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Color is a property of light, and thus doesn't include information
about transparency. But canvas pixels and object pigments represent
a color and a degree of transparency. The new type dmnsn_tcolor/
TColor encapsulates that information.
Also, fix the transparent shadow implementation.
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Object methods should be dmnsn_<object>_<fn>().
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Also clarify the vector transformation API. Instead of
dmnsn_transform_vector(), we have:
- dmnsn_transform_point()
- dmnsn_transform_direction()
- dmnsn_transform_normal()
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Couldn't really do these while I was trying to be POV-Ray compatible,
'cause they would've broken compatibility.
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