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dimension.git
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teapot
A high-performance photo-realistic 3-D renderer
Tavian Barnes <tavianator@tavianator.com>
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Age
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...
*
Add proper range checks to dmnsn_array_insert() and _remove().
Tavian Barnes
2010-01-18
1
-4
/
+11
*
Don't use __FILE__ as a fallback for DMNSN_FUNC.
Tavian Barnes
2010-01-18
1
-1
/
+1
*
Make quality flags work in C++.
Tavian Barnes
2010-01-17
1
-2
/
+4
*
Make number of raytracing worker threads configurable.
Tavian Barnes
2010-01-14
1
-0
/
+3
*
New use dmnsn_color_gradient() for weighted reflections.
Tavian Barnes
2010-01-13
1
-1
/
+1
*
Clean up internal raytracing API a bit.
Tavian Barnes
2010-01-13
1
-0
/
+5
*
Split finish_fn into diffuse_fn and specular_fn.
Tavian Barnes
2010-01-13
1
-6
/
+10
*
Implement reflection.
Tavian Barnes
2010-01-09
4
-3
/
+13
*
Make recursion limit a scene parameter.
Tavian Barnes
2010-01-08
1
-0
/
+3
*
Kill DMNSN_RENDER_OBJECTS.
Tavian Barnes
2010-01-08
1
-5
/
+4
*
Make quality settings into flags.
Tavian Barnes
2010-01-06
1
-8
/
+8
*
Separate finishes into single-purpose finishes.
Tavian Barnes
2009-12-23
2
-6
/
+11
*
Work in sRGB to be more like POV-Ray.
Tavian Barnes
2009-12-07
2
-9
/
+3
*
Fake camera semantics until I figure out the real ones.
Tavian Barnes
2009-11-27
1
-0
/
+16
*
Add source filename to dmnsn_error() output.
Tavian Barnes
2009-11-25
1
-2
/
+5
*
Use dmnsn_new_*() rather than dmnsn_*_construct().
Tavian Barnes
2009-11-19
1
-6
/
+6
*
Translucency support.
Tavian Barnes
2009-11-18
2
-0
/
+2
*
Use CIE 1931 RGB for dmnsn_color_illuminate().
Tavian Barnes
2009-11-17
1
-1
/
+8
*
Implement phong shading.
Tavian Barnes
2009-11-17
1
-2
/
+3
*
Make finish callback a propper BRDF.
Tavian Barnes
2009-11-17
2
-3
/
+14
*
Use "diffuse" instead of "specular" for diffuse finish.
Tavian Barnes
2009-11-17
1
-2
/
+2
*
Use finishes.
Tavian Barnes
2009-11-09
1
-0
/
+1
*
Add support for finishes (BRDFs).
Tavian Barnes
2009-11-09
2
-0
/
+58
*
Calculate surface normals in intersection callbacks.
Tavian Barnes
2009-11-09
1
-0
/
+3
*
Store inverse object transformation in a separate field.
Tavian Barnes
2009-11-09
1
-1
/
+1
*
Rudimentary light/shadow handling.
Tavian Barnes
2009-11-09
2
-3
/
+4
*
Add lights to scenes.
Tavian Barnes
2009-11-09
1
-3
/
+6
*
Add support for lights.
Tavian Barnes
2009-11-09
2
-0
/
+77
*
Clean up some dmnsn_new_*() functions.
Tavian Barnes
2009-10-26
1
-10
/
+11
*
Don't check if it's too late to add canvas optimizers.
Tavian Barnes
2009-10-26
1
-3
/
+2
*
Allow custom fatal error handlers.
Tavian Barnes
2009-10-18
1
-0
/
+8
*
Add bounding boxes to objects.
Tavian Barnes
2009-10-05
1
-0
/
+3
*
Actully guarantee array allocation in dmnsn_new_array().
Tavian Barnes
2009-10-05
1
-3
/
+5
*
New benchmarking suite.
Tavian Barnes
2009-10-04
1
-1
/
+2
*
Don't take a transformation matrix in dmnsn_new_perspective_camera().
Tavian Barnes
2009-07-16
1
-2
/
+2
*
Have camera callbacks take canvas coordinates as doubles.
Tavian Barnes
2009-07-16
1
-2
/
+1
*
Add support for default textures.
Tavian Barnes
2009-07-16
1
-0
/
+10
*
Render pigments.
Tavian Barnes
2009-07-16
2
-0
/
+4
*
New C++ wrapper for dmnsn_texture*.
Tavian Barnes
2009-07-16
1
-0
/
+1
*
New dmnsn_intersection* type for ray-object intersections.
Tavian Barnes
2009-07-16
1
-6
/
+20
*
Add destructor callbacks for polymorphic C types, and use their base
Tavian Barnes
2009-07-16
7
-15
/
+17
*
Add ability to set rendering quality.
Tavian Barnes
2009-07-12
1
-0
/
+7
*
Begin dmnsn_texture* type.
Tavian Barnes
2009-07-12
3
-2
/
+95
*
Implement removing/inserting in the middle of a dmnsn_array*.
Tavian Barnes
2009-07-09
1
-0
/
+28
*
Code formatting.
Tavian Barnes
2009-07-09
1
-1
/
+1
*
Update license copyrights to 2009.
Tavian Barnes
2009-07-08
14
-14
/
+14
*
Comments and style adjustments, and a couple fixes.
Tavian Barnes
2009-07-08
6
-4
/
+17
*
Make optimizer registration fail if a canvas has already been written
Tavian Barnes
2009-07-05
1
-5
/
+6
*
Remove raw X Windows interface.
Tavian Barnes
2009-07-05
1
-37
/
+0
*
New interface for optimizing canvas conversions by registering
Tavian Barnes
2009-07-04
3
-13
/
+29
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