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* Separate finishes into single-purpose finishes.Tavian Barnes2009-12-232-6/+11
* Work in sRGB to be more like POV-Ray.Tavian Barnes2009-12-072-9/+3
* Fake camera semantics until I figure out the real ones.Tavian Barnes2009-11-271-0/+16
* Add source filename to dmnsn_error() output.Tavian Barnes2009-11-251-2/+5
* Use dmnsn_new_*() rather than dmnsn_*_construct().Tavian Barnes2009-11-191-6/+6
* Translucency support.Tavian Barnes2009-11-182-0/+2
* Use CIE 1931 RGB for dmnsn_color_illuminate().Tavian Barnes2009-11-171-1/+8
* Implement phong shading.Tavian Barnes2009-11-171-2/+3
* Make finish callback a propper BRDF.Tavian Barnes2009-11-172-3/+14
* Use "diffuse" instead of "specular" for diffuse finish.Tavian Barnes2009-11-171-2/+2
* Use finishes.Tavian Barnes2009-11-091-0/+1
* Add support for finishes (BRDFs).Tavian Barnes2009-11-092-0/+58
* Calculate surface normals in intersection callbacks.Tavian Barnes2009-11-091-0/+3
* Store inverse object transformation in a separate field.Tavian Barnes2009-11-091-1/+1
* Rudimentary light/shadow handling.Tavian Barnes2009-11-092-3/+4
* Add lights to scenes.Tavian Barnes2009-11-091-3/+6
* Add support for lights.Tavian Barnes2009-11-092-0/+77
* Clean up some dmnsn_new_*() functions.Tavian Barnes2009-10-261-10/+11
* Don't check if it's too late to add canvas optimizers.Tavian Barnes2009-10-261-3/+2
* Allow custom fatal error handlers.Tavian Barnes2009-10-181-0/+8
* Add bounding boxes to objects.Tavian Barnes2009-10-051-0/+3
* Actully guarantee array allocation in dmnsn_new_array().Tavian Barnes2009-10-051-3/+5
* New benchmarking suite.Tavian Barnes2009-10-041-1/+2
* Don't take a transformation matrix in dmnsn_new_perspective_camera().Tavian Barnes2009-07-161-2/+2
* Have camera callbacks take canvas coordinates as doubles.Tavian Barnes2009-07-161-2/+1
* Add support for default textures.Tavian Barnes2009-07-161-0/+10
* Render pigments.Tavian Barnes2009-07-162-0/+4
* New C++ wrapper for dmnsn_texture*.Tavian Barnes2009-07-161-0/+1
* New dmnsn_intersection* type for ray-object intersections.Tavian Barnes2009-07-161-6/+20
* Add destructor callbacks for polymorphic C types, and use their baseTavian Barnes2009-07-167-15/+17
* Add ability to set rendering quality.Tavian Barnes2009-07-121-0/+7
* Begin dmnsn_texture* type.Tavian Barnes2009-07-123-2/+95
* Implement removing/inserting in the middle of a dmnsn_array*.Tavian Barnes2009-07-091-0/+28
* Code formatting.Tavian Barnes2009-07-091-1/+1
* Update license copyrights to 2009.Tavian Barnes2009-07-0814-14/+14
* Comments and style adjustments, and a couple fixes.Tavian Barnes2009-07-086-4/+17
* Make optimizer registration fail if a canvas has already been writtenTavian Barnes2009-07-051-5/+6
* Remove raw X Windows interface.Tavian Barnes2009-07-051-37/+0
* New interface for optimizing canvas conversions by registeringTavian Barnes2009-07-043-13/+29
* Begin interface for writing canvases to X windows.Tavian Barnes2009-07-021-0/+37
* Implement dmnsn_gl_read_canvas.Tavian Barnes2009-07-021-2/+3
* Provide interface to export canvas to openGL.Tavian Barnes2009-07-021-0/+37
* Provide interface to modify a perspective camera's transformationTavian Barnes2009-07-021-0/+3
* Inline some functions: about a 5% performance boost.Tavian Barnes2009-07-013-18/+137
* New C++ dmnsn_camera* wrapper.Tavian Barnes2009-07-011-0/+34
* Sphere and cube C++ wrappers.Tavian Barnes2009-07-012-35/+9
* New inline function framework.Tavian Barnes2009-06-302-20/+95
* Remove thread-synchronization from arrays, which was way too slow, andTavian Barnes2009-06-292-15/+4
* Make raytracing multi-threaded again.Tavian Barnes2009-06-291-1/+1
* Finish libdimension documentation.Tavian Barnes2009-06-291-2/+0