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* Add support for finishes (BRDFs).Tavian Barnes2009-11-092-0/+58
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* Calculate surface normals in intersection callbacks.Tavian Barnes2009-11-091-0/+3
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* Store inverse object transformation in a separate field.Tavian Barnes2009-11-091-1/+1
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* Rudimentary light/shadow handling.Tavian Barnes2009-11-092-3/+4
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* Add lights to scenes.Tavian Barnes2009-11-091-3/+6
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* Add support for lights.Tavian Barnes2009-11-092-0/+77
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* Clean up some dmnsn_new_*() functions.Tavian Barnes2009-10-261-10/+11
| | | | | Rather than special-case every failed memory allocation, just make dmnsn_delete_*() more robust and call it.
* Don't check if it's too late to add canvas optimizers.Tavian Barnes2009-10-261-3/+2
| | | | This fixes some errors displayed by concurrency checkers like helgrind and drd.
* Allow custom fatal error handlers.Tavian Barnes2009-10-181-0/+8
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* Add bounding boxes to objects.Tavian Barnes2009-10-051-0/+3
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* Actully guarantee array allocation in dmnsn_new_array().Tavian Barnes2009-10-051-3/+5
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* New benchmarking suite.Tavian Barnes2009-10-041-1/+2
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* Don't take a transformation matrix in dmnsn_new_perspective_camera().Tavian Barnes2009-07-161-2/+2
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* Have camera callbacks take canvas coordinates as doubles.Tavian Barnes2009-07-161-2/+1
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* Add support for default textures.Tavian Barnes2009-07-161-0/+10
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* Render pigments.Tavian Barnes2009-07-162-0/+4
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* New C++ wrapper for dmnsn_texture*.Tavian Barnes2009-07-161-0/+1
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* New dmnsn_intersection* type for ray-object intersections.Tavian Barnes2009-07-161-6/+20
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* Add destructor callbacks for polymorphic C types, and use their baseTavian Barnes2009-07-167-15/+17
| | | | dmnsn_delete_*() function.
* Add ability to set rendering quality.Tavian Barnes2009-07-121-0/+7
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* Begin dmnsn_texture* type.Tavian Barnes2009-07-123-2/+95
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* Implement removing/inserting in the middle of a dmnsn_array*.Tavian Barnes2009-07-091-0/+28
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* Code formatting.Tavian Barnes2009-07-091-1/+1
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* Update license copyrights to 2009.Tavian Barnes2009-07-0814-14/+14
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* Comments and style adjustments, and a couple fixes.Tavian Barnes2009-07-086-4/+17
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* Make optimizer registration fail if a canvas has already been writtenTavian Barnes2009-07-051-5/+6
| | | | to.
* Remove raw X Windows interface.Tavian Barnes2009-07-051-37/+0
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* New interface for optimizing canvas conversions by registeringTavian Barnes2009-07-043-13/+29
| | | | dmnsn_set_pixel() callbacks.
* Begin interface for writing canvases to X windows.Tavian Barnes2009-07-021-0/+37
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* Implement dmnsn_gl_read_canvas.Tavian Barnes2009-07-021-2/+3
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* Provide interface to export canvas to openGL.Tavian Barnes2009-07-021-0/+37
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* Provide interface to modify a perspective camera's transformationTavian Barnes2009-07-021-0/+3
| | | | matrix.
* Inline some functions: about a 5% performance boost.Tavian Barnes2009-07-013-18/+137
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* New C++ dmnsn_camera* wrapper.Tavian Barnes2009-07-011-0/+34
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* Sphere and cube C++ wrappers.Tavian Barnes2009-07-012-35/+9
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* New inline function framework.Tavian Barnes2009-06-302-20/+95
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* Remove thread-synchronization from arrays, which was way too slow, andTavian Barnes2009-06-292-15/+4
| | | | only really needed for dmnsn_progress anyway.
* Make raytracing multi-threaded again.Tavian Barnes2009-06-291-1/+1
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* Finish libdimension documentation.Tavian Barnes2009-06-291-2/+0
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* Yet more documentation.Tavian Barnes2009-06-271-1/+1
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* Wrote more documentation.Tavian Barnes2009-06-273-1/+4
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* Add some documentation.Tavian Barnes2009-06-261-1/+2
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* Remove thread-synchronicity from canvases.Tavian Barnes2009-06-261-13/+3
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* Add lots of comments, and some code fixes discovered in the process.Tavian Barnes2009-06-2613-39/+65
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* New raytrace.h header, with async raytrace interface.Tavian Barnes2009-06-261-0/+27
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* Remove spurious #include from png.h.Tavian Barnes2009-06-261-1/+0
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* Fix const-correctness issues with dmnsn_progress*.Tavian Barnes2009-06-241-5/+4
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* New dmnsn_array_size() thread-safe function.Tavian Barnes2009-06-231-1/+3
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* Finish asynchronous PNG interface, and test it in png test.Tavian Barnes2009-06-221-2/+9
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* New asynchronous PNG interface.Tavian Barnes2009-06-221-9/+3
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