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path: root/libdimension/dimension/scene.h
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* Get rid of include guards on sub-headers.Tavian Barnes2011-05-161-5/+0
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* Implement adaptive depth control.Tavian Barnes2011-04-251-0/+3
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* Update email address.Tavian Barnes2011-03-081-1/+1
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* Rename dmnsn_*_init() to dmnsn_initialize_*().Tavian Barnes2010-11-221-1/+1
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* Implement sky spheres.Tavian Barnes2010-11-191-0/+7
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* Support global ambient_light.Tavian Barnes2010-11-191-0/+1
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* End sentences with periods.Tavian Barnes2010-11-151-1/+1
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* Document libdimension with Doxygen.Tavian Barnes2010-11-141-23/+33
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* Add a timer API to libdimension.Tavian Barnes2010-09-261-0/+4
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* Fix some -W{strict,missing}-prototypes warnings.Tavian Barnes2010-07-311-1/+1
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* Precompute objects in dmnsn_raytrace_scene() rather than dmnsn_new_prtree().Tavian Barnes2010-05-301-0/+2
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* Rename `limit' scene field to `reclimit'.Tavian Barnes2010-02-231-2/+2
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* Make quality flags work in C++.Tavian Barnes2010-01-171-2/+4
| | | | C++ doesn't handle bitwise ops for enum types.
* Make number of raytracing worker threads configurable.Tavian Barnes2010-01-141-0/+3
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* Implement reflection.Tavian Barnes2010-01-091-0/+1
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* Make recursion limit a scene parameter.Tavian Barnes2010-01-081-0/+3
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* Kill DMNSN_RENDER_OBJECTS.Tavian Barnes2010-01-081-5/+4
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* Make quality settings into flags.Tavian Barnes2010-01-061-8/+8
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* Work in sRGB to be more like POV-Ray.Tavian Barnes2009-12-071-1/+1
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* Translucency support.Tavian Barnes2009-11-181-0/+1
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* Use finishes.Tavian Barnes2009-11-091-0/+1
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* Rudimentary light/shadow handling.Tavian Barnes2009-11-091-0/+1
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* Add lights to scenes.Tavian Barnes2009-11-091-3/+6
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* Add support for default textures.Tavian Barnes2009-07-161-0/+10
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* Render pigments.Tavian Barnes2009-07-161-0/+1
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* Add ability to set rendering quality.Tavian Barnes2009-07-121-0/+7
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* Update license copyrights to 2009.Tavian Barnes2009-07-081-1/+1
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* Comments and style adjustments, and a couple fixes.Tavian Barnes2009-07-081-0/+1
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* Finish libdimension documentation.Tavian Barnes2009-06-291-2/+0
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* Add lots of comments, and some code fixes discovered in the process.Tavian Barnes2009-06-261-3/+3
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* Add camera type.Tavian Barnes2009-06-131-1/+2
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* Work towards a raytracing engine.Tavian Barnes2009-06-131-0/+39