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* Point the normal vectors away from the object.Tavian Barnes2010-02-251-1/+1
* Fix up license blurbs and copyright year.Tavian Barnes2010-01-271-1/+1
* Finally proper translucency semantics.Tavian Barnes2010-01-141-1/+5
* Split finish_fn into diffuse_fn and specular_fn.Tavian Barnes2010-01-131-5/+4
* Split up objects, finishes, pigments, lights, cameras, etc.Tavian Barnes2010-01-061-0/+58