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* triangles: Better API.Tavian Barnes2014-06-041-5/+12
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* object: Use pool.Tavian Barnes2014-05-311-24/+14
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* texture: Use pool.Tavian Barnes2014-05-311-9/+1
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* finish: Use pool.Tavian Barnes2014-05-311-12/+4
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* pigment: Use pool.Tavian Barnes2014-05-311-15/+3
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* scene: Get rid of dmnsn_delete_scene().Tavian Barnes2014-05-301-3/+0
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* map: Use pool.Tavian Barnes2014-05-301-1/+1
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* pattern: Use pool.Tavian Barnes2014-05-301-7/+3
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* interior: Use pool.Tavian Barnes2014-05-301-8/+1
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* light: Use pool.Tavian Barnes2014-05-301-5/+1
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* camera: Use pool.Tavian Barnes2014-05-301-5/+1
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* canvas: Use pool.Tavian Barnes2014-05-301-6/+2
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* scene: Use pool.Tavian Barnes2014-05-301-1/+1
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* python: Add simple global pool interface.Tavian Barnes2014-05-301-0/+18
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* future: Add a dmnsn_future_is_done() function.Tavian Barnes2014-04-261-0/+3
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* future: Add a race-free way to examine a partial computation.Tavian Barnes2014-04-231-1/+7
| | | | | | This allows safe OpenGL previews, for example. dmnsn_future* learned the dmnsn_future_{pause,resume}() functions which cause all worker threads to block. render.test now survives Helgrind with no errors.
* client: Respond to ^C right away if possible.Tavian Barnes2012-12-171-1/+3
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* Fix compilation with new versions of Cython.Tavian Barnes2012-06-051-1/+1
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* Make triangles smooth.Tavian Barnes2011-12-171-3/+12
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* Allow one-element CSG operations.Tavian Barnes2011-12-171-8/+8
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* Re-think colors.Tavian Barnes2011-12-141-36/+74
| | | | | | | | | Color is a property of light, and thus doesn't include information about transparency. But canvas pixels and object pigments represent a color and a degree of transparency. The new type dmnsn_tcolor/ TColor encapsulates that information. Also, fix the transparent shadow implementation.
* Hide the presence of dimension.wrapper from wrapper types.Tavian Barnes2011-12-051-0/+1634
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* Ship dimension client inside the Python package.Tavian Barnes2011-10-311-1590/+0
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* Make API more consistent.Tavian Barnes2011-10-301-11/+19
| | | | Object methods should be dmnsn_<object>_<fn>().
* Rename progress objects to future objects.Tavian Barnes2011-10-191-27/+26
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* Make the default background for a scene Black.Tavian Barnes2011-09-291-4/+2
| | | | Fixes segfault on Scene(...).raytrace().
* Document the _Transformable methods.Tavian Barnes2011-09-231-0/+3
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* Add a filename parameter to _raise_OSError().Tavian Barnes2011-09-201-5/+8
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* Fix --disable-png behaviour in the Python module.Tavian Barnes2011-09-181-3/+13
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* Add ImageMaps to Python module.Tavian Barnes2011-09-181-7/+37
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* Add finalizers to Progress objects.Tavian Barnes2011-09-181-1/+11
| | | | | Allows fclose() to be called after the PNG file is written, for example.
* Add .scale(), .translate(), and .rotate() methods to transformable objects.Tavian Barnes2011-09-181-6/+14
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* Document and fix some things in the Python module.Tavian Barnes2011-09-161-22/+28
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* Make Textures transformable.Tavian Barnes2011-09-161-0/+5
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* Transform normals as pseudovectors, not vectors.Tavian Barnes2011-09-141-1/+1
| | | | | | | | Also clarify the vector transformation API. Instead of dmnsn_transform_vector(), we have: - dmnsn_transform_point() - dmnsn_transform_direction() - dmnsn_transform_normal()
* Use dmnsn_object::intrinsic_trans from Python.Tavian Barnes2011-09-121-5/+4
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* Constrain some invariants a bit tighter in Python module.Tavian Barnes2011-09-071-7/+15
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* Replace sky_spheres with a single background pigment.Tavian Barnes2011-08-211-43/+10
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* Don't dynamically allocate timers.Tavian Barnes2011-08-211-15/+5
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* Support thread cancelation, and handle ^C in the client.Tavian Barnes2011-08-191-3/+9
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* Handle reflection correctly in the client.Tavian Barnes2011-08-181-2/+5
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* Rename "translucency" to "transparency".Tavian Barnes2011-08-121-2/+2
| | | | Perhaps I should look up terms before I use them.
* Use regular def for Matrix.inverse().Tavian Barnes2011-08-121-2/+3
| | | | cpdef seems to generate non-ISO-C code.
* Take *args and **kwargs in Cylinder().Tavian Barnes2011-08-031-2/+4
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* Add [] accessors to Canvases.Tavian Barnes2011-07-291-0/+32
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* Support rendering image subregions.Tavian Barnes2011-07-291-6/+41
| | | | This is the first step to supporting distributed renders.
* Add leopard pigment.Tavian Barnes2011-07-281-0/+6
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* Make the checker pattern a singleton.Tavian Barnes2011-07-281-8/+0
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* Remove color_maps.Tavian Barnes2011-07-281-33/+0
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* Add some sanity checking.Tavian Barnes2011-07-261-1/+6
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