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* math: Make vectors have an array instead of different fields.Tavian Barnes2015-10-251-4/+1
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* Modularize the libdimension codebase.Tavian Barnes2015-10-251-2/+2
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* canvas: Kill optimizers' ->ptr field.Tavian Barnes2014-06-191-2/+2
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* objects: Implement smooth triangle fans.Tavian Barnes2014-06-081-0/+1
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* objects: Implement triangle fans.Tavian Barnes2014-06-071-0/+10
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* csg: Avoid copying the child array for unions.Tavian Barnes2014-06-041-0/+1
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* triangles: Better API.Tavian Barnes2014-06-041-5/+2
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* object: Use pool.Tavian Barnes2014-05-311-24/+17
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* texture: Use pool.Tavian Barnes2014-05-311-4/+2
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* finish: Use pool.Tavian Barnes2014-05-311-11/+7
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* pigment: Use pool.Tavian Barnes2014-05-311-7/+4
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* scene: Get rid of dmnsn_delete_scene().Tavian Barnes2014-05-301-1/+0
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* map: Use pool.Tavian Barnes2014-05-301-3/+1
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* pattern: Use pool.Tavian Barnes2014-05-301-4/+4
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* interior: Use pool.Tavian Barnes2014-05-301-2/+1
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* light: Use pool.Tavian Barnes2014-05-301-3/+2
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* camera: Use pool.Tavian Barnes2014-05-301-4/+2
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* canvas: Use pool.Tavian Barnes2014-05-301-3/+3
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* scene: Use pool.Tavian Barnes2014-05-301-1/+1
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* python: Add simple global pool interface.Tavian Barnes2014-05-301-0/+10
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* future: Add a dmnsn_future_is_done() function.Tavian Barnes2014-04-261-0/+1
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* future: Add a race-free way to examine a partial computation.Tavian Barnes2014-04-231-1/+3
| | | | | | This allows safe OpenGL previews, for example. dmnsn_future* learned the dmnsn_future_{pause,resume}() functions which cause all worker threads to block. render.test now survives Helgrind with no errors.
* Make triangles smooth.Tavian Barnes2011-12-171-1/+7
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* Re-think colors.Tavian Barnes2011-12-141-14/+22
| | | | | | | | | Color is a property of light, and thus doesn't include information about transparency. But canvas pixels and object pigments represent a color and a degree of transparency. The new type dmnsn_tcolor/ TColor encapsulates that information. Also, fix the transparent shadow implementation.
* Hide the presence of dimension.wrapper from wrapper types.Tavian Barnes2011-12-051-0/+397
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* Ship dimension client inside the Python package.Tavian Barnes2011-10-311-397/+0
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* Make API more consistent.Tavian Barnes2011-10-301-9/+9
| | | | Object methods should be dmnsn_<object>_<fn>().
* Rename progress objects to future objects.Tavian Barnes2011-10-191-11/+11
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* Add ImageMaps to Python module.Tavian Barnes2011-09-181-0/+2
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* Transform normals as pseudovectors, not vectors.Tavian Barnes2011-09-141-1/+3
| | | | | | | | Also clarify the vector transformation API. Instead of dmnsn_transform_vector(), we have: - dmnsn_transform_point() - dmnsn_transform_direction() - dmnsn_transform_normal()
* Use dmnsn_object::intrinsic_trans from Python.Tavian Barnes2011-09-121-0/+1
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* Replace sky_spheres with a single background pigment.Tavian Barnes2011-08-211-13/+1
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* Don't dynamically allocate timers.Tavian Barnes2011-08-211-5/+4
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* Support thread cancelation, and handle ^C in the client.Tavian Barnes2011-08-191-0/+1
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* Rename "translucency" to "transparency".Tavian Barnes2011-08-121-1/+1
| | | | Perhaps I should look up terms before I use them.
* Add [] accessors to Canvases.Tavian Barnes2011-07-291-0/+4
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* Support rendering image subregions.Tavian Barnes2011-07-291-1/+6
| | | | This is the first step to supporting distributed renders.
* Add leopard pigment.Tavian Barnes2011-07-281-0/+1
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* Make the checker pattern a singleton.Tavian Barnes2011-07-281-1/+1
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* Remove color_maps.Tavian Barnes2011-07-281-4/+0
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* Implement quick_color for Pigments.Tavian Barnes2011-07-131-0/+1
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* Implement triangles.Tavian Barnes2011-07-131-0/+3
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* Implement Progress class.Tavian Barnes2011-06-161-0/+15
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* Fix python module license.Tavian Barnes2011-06-161-6/+7
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* Add .pigment and .finish properties to Textures.Tavian Barnes2011-06-151-0/+4
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* Add Timers to Python module.Tavian Barnes2011-06-141-0/+16
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* Fix rotational alignment.Tavian Barnes2011-06-141-3/+2
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* Use Cython for the Python module.Tavian Barnes2011-06-131-0/+359