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* Use dmnsn_new_*() rather than dmnsn_*_construct().Tavian Barnes2009-11-191-12/+12
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* Store inverse object transformation in a separate field.Tavian Barnes2009-11-091-2/+0
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* Make dmnsn_delete_scene() delete the scene's elements too.Tavian Barnes2009-11-091-19/+3
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* Parse arithmetic expressions.Tavian Barnes2009-11-041-8/+35
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* Handle spheres.Tavian Barnes2009-11-041-10/+75
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* Don't flip boxes that are specified backwards.Tavian Barnes2009-10-301-3/+6
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* Refactor parsing and realization a bit.Tavian Barnes2009-10-301-23/+38
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* (Sort of) realize boxes.Tavian Barnes2009-10-301-1/+70
| | | | We now have a working rendering from an SDL input, kinda!
* (Sort of) parse boxes.Tavian Barnes2009-10-301-2/+48
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* Skeleton of parser and realizer.Tavian Barnes2009-10-291-0/+28