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* Fix up license blurbs and copyright year.Tavian Barnes2010-01-2794-108/+108
* Update the docs a bit.Tavian Barnes2010-01-191-81/+248
* Silence some compiler warnings in flex-generated code.Tavian Barnes2010-01-191-0/+5
* Check for empty array in dmnsn_array_pop().Tavian Barnes2010-01-181-0/+5
* Add proper range checks to dmnsn_array_insert() and _remove().Tavian Barnes2010-01-181-4/+11
* Don't use __FILE__ as a fallback for DMNSN_FUNC.Tavian Barnes2010-01-181-1/+1
* Use standard C for texture callback macros.Tavian Barnes2010-01-181-28/+25
* Add a C++ test.Tavian Barnes2010-01-173-1/+38
* Make quality flags work in C++.Tavian Barnes2010-01-171-2/+4
* Missed some kD splay tree references.Tavian Barnes2010-01-171-6/+6
* Rename kD splay trees to Bounding Volume Splay Trees.Tavian Barnes2010-01-159-144/+138
* Don't convert to Lab on every dmnsn_add_color().Tavian Barnes2010-01-141-4/+10
* Some color handling fixes.Tavian Barnes2010-01-141-6/+9
* Don't reflect transparent colors.Tavian Barnes2010-01-141-0/+2
* Remove useless `static' from enum.Tavian Barnes2010-01-141-1/+2
* Finally proper translucency semantics.Tavian Barnes2010-01-143-45/+51
* Fix rgb, rgbf, etc. color specifiers.Tavian Barnes2010-01-141-4/+33
* Collapse some repeated work in raytracing.Tavian Barnes2010-01-141-18/+18
* Match POV-Ray's default trace limit of 5.Tavian Barnes2010-01-141-1/+1
* New --threads cmdline option.Tavian Barnes2010-01-141-7/+27
* Make number of raytracing worker threads configurable.Tavian Barnes2010-01-143-12/+18
* Match POV-Ray transparency semantics a bit better.Tavian Barnes2010-01-141-2/+1
* Support reflective finishes.Tavian Barnes2010-01-146-8/+117
* Begin parsing finishes.Tavian Barnes2010-01-146-13/+171
* Make internal raytracing API more consistent.Tavian Barnes2010-01-131-22/+21
* New use dmnsn_color_gradient() for weighted reflections.Tavian Barnes2010-01-133-33/+21
* Add reflection to test scene.Tavian Barnes2010-01-131-0/+2
* Fold repeated dmnsn_line_point() calls.Tavian Barnes2010-01-131-19/+11
* Implement proper texture overloading.Tavian Barnes2010-01-131-71/+48
* Clean up internal raytracing API a bit.Tavian Barnes2010-01-133-13/+20
* Split finish_fn into diffuse_fn and specular_fn.Tavian Barnes2010-01-136-40/+76
* Implement reflection.Tavian Barnes2010-01-0911-64/+261
* Calculate transformed surface normals correctly.Tavian Barnes2010-01-091-3/+9
* Clamp negative values in phong shading.Tavian Barnes2010-01-091-1/+6
* Make recursion limit a scene parameter.Tavian Barnes2010-01-083-18/+22
* Modularize translucency.Tavian Barnes2010-01-081-28/+32
* Kill DMNSN_RENDER_OBJECTS.Tavian Barnes2010-01-082-6/+5
* Make build system more bourne-compatible.Tavian Barnes2010-01-072-2/+7
* Clean up internal raytracing API a bit.Tavian Barnes2010-01-071-60/+74
* Limit recursion depth in raytracing.Tavian Barnes2010-01-061-9/+20
* Make quality settings into flags.Tavian Barnes2010-01-062-14/+14
* Split up objects, finishes, pigments, lights, cameras, etc.Tavian Barnes2010-01-0610-182/+278
* Clean up finish combination allocation semantics.tavianator2009-12-273-56/+40
* Separate finishes into single-purpose finishes.Tavian Barnes2009-12-237-39/+218
* Clean up parser, and make it GLR.Tavian Barnes2009-12-215-82/+64
* Differentiate between colors and vectors in the AST.Tavian Barnes2009-12-215-17/+110
* Support #declare, #local, and #undef.Tavian Barnes2009-12-216-289/+433
* Make symbol table semantics line up with povray's.Tavian Barnes2009-12-195-11/+75
* Implement a symbol table.Tavian Barnes2009-12-1911-446/+719
* Forgot fclose() in dmnsn_realize_string().Tavian Barnes2009-12-191-1/+5