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* Use standard C for texture callback macros.Tavian Barnes2010-01-181-28/+25
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* Add a C++ test.Tavian Barnes2010-01-173-1/+38
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* Make quality flags work in C++.Tavian Barnes2010-01-171-2/+4
| | | | C++ doesn't handle bitwise ops for enum types.
* Missed some kD splay tree references.Tavian Barnes2010-01-171-6/+6
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* Rename kD splay trees to Bounding Volume Splay Trees.Tavian Barnes2010-01-159-144/+138
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* Don't convert to Lab on every dmnsn_add_color().Tavian Barnes2010-01-141-4/+10
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* Some color handling fixes.Tavian Barnes2010-01-141-6/+9
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* Don't reflect transparent colors.Tavian Barnes2010-01-141-0/+2
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* Remove useless `static' from enum.Tavian Barnes2010-01-141-1/+2
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* Finally proper translucency semantics.Tavian Barnes2010-01-143-45/+51
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* Fix rgb, rgbf, etc. color specifiers.Tavian Barnes2010-01-141-4/+33
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* Collapse some repeated work in raytracing.Tavian Barnes2010-01-141-18/+18
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* Match POV-Ray's default trace limit of 5.Tavian Barnes2010-01-141-1/+1
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* New --threads cmdline option.Tavian Barnes2010-01-141-7/+27
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* Make number of raytracing worker threads configurable.Tavian Barnes2010-01-143-12/+18
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* Match POV-Ray transparency semantics a bit better.Tavian Barnes2010-01-141-2/+1
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* Support reflective finishes.Tavian Barnes2010-01-146-8/+117
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* Begin parsing finishes.Tavian Barnes2010-01-146-13/+171
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* Make internal raytracing API more consistent.Tavian Barnes2010-01-131-22/+21
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* New use dmnsn_color_gradient() for weighted reflections.Tavian Barnes2010-01-133-33/+21
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* Add reflection to test scene.Tavian Barnes2010-01-131-0/+2
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* Fold repeated dmnsn_line_point() calls.Tavian Barnes2010-01-131-19/+11
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* Implement proper texture overloading.Tavian Barnes2010-01-131-71/+48
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* Clean up internal raytracing API a bit.Tavian Barnes2010-01-133-13/+20
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* Split finish_fn into diffuse_fn and specular_fn.Tavian Barnes2010-01-136-40/+76
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* Implement reflection.Tavian Barnes2010-01-0911-64/+261
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* Calculate transformed surface normals correctly.Tavian Barnes2010-01-091-3/+9
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* Clamp negative values in phong shading.Tavian Barnes2010-01-091-1/+6
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* Make recursion limit a scene parameter.Tavian Barnes2010-01-083-18/+22
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* Modularize translucency.Tavian Barnes2010-01-081-28/+32
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* Kill DMNSN_RENDER_OBJECTS.Tavian Barnes2010-01-082-6/+5
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* Make build system more bourne-compatible.Tavian Barnes2010-01-072-2/+7
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* Clean up internal raytracing API a bit.Tavian Barnes2010-01-071-60/+74
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* Limit recursion depth in raytracing.Tavian Barnes2010-01-061-9/+20
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* Make quality settings into flags.Tavian Barnes2010-01-062-14/+14
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* Split up objects, finishes, pigments, lights, cameras, etc.Tavian Barnes2010-01-0610-182/+278
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* Clean up finish combination allocation semantics.tavianator2009-12-273-56/+40
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* Separate finishes into single-purpose finishes.Tavian Barnes2009-12-237-39/+218
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* Clean up parser, and make it GLR.Tavian Barnes2009-12-215-82/+64
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* Differentiate between colors and vectors in the AST.Tavian Barnes2009-12-215-17/+110
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* Support #declare, #local, and #undef.Tavian Barnes2009-12-216-289/+433
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* Make symbol table semantics line up with povray's.Tavian Barnes2009-12-195-11/+75
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* Implement a symbol table.Tavian Barnes2009-12-1911-446/+719
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* Forgot fclose() in dmnsn_realize_string().Tavian Barnes2009-12-191-1/+5
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* Preliminary dmnsn_realize_string(), just in case.Tavian Barnes2009-12-173-1/+21
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* Tokenize on-the-fly.Tavian Barnes2009-12-177-181/+190
| | | | | No more manual tokenization and parsing, giving a simpler interface. Also, this brings us closer to a dmnsn_realize_string() interface.
* Accept width and height command-line arguments.Tavian Barnes2009-12-163-9/+34
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* Fix argument order to copysign().Tavian Barnes2009-12-161-6/+6
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* Support the 'direction' camera item.Tavian Barnes2009-12-161-0/+4
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* Add support for color keyword groups.Tavian Barnes2009-12-161-0/+54
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