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* sphere: Use tightest possible bounding boxes.Tavian Barnes2014-06-073-6/+136
* error: Use atomics instead of mutexes.Tavian Barnes2014-06-073-49/+14
* Use // comments when possible.Tavian Barnes2014-06-0770-762/+727
* triangle_fan: Remove dead store to bounding box.Tavian Barnes2014-06-071-2/+0
* objects: Implement triangle fans.Tavian Barnes2014-06-076-3/+239
* objects: Refactor how bounding and initialization work.Tavian Barnes2014-06-0714-112/+233
* objects: Use a vtable to shrink object structs.Tavian Barnes2014-06-069-74/+123
* object: Kill pool parameter to dmnsn_init_object().Tavian Barnes2014-06-067-10/+9
* csg: Avoid copying the child array for unions.Tavian Barnes2014-06-046-24/+14
* object: Don't give every object a child array.Tavian Barnes2014-06-042-13/+19
* triangles: Use a different implementation for flat and smooth triangles.Tavian Barnes2014-06-041-37/+67
* triangles: Don't forget to transform normals.Tavian Barnes2014-06-042-15/+17
* triangles: Better API.Tavian Barnes2014-06-046-61/+53
* canvas: Use the pool for the pixels too.Tavian Barnes2014-06-021-6/+3
* pool: Use relaxed atomic_store() instead of atomic_init().Tavian Barnes2014-06-021-1/+1
* malloc: Add missing ATOMIC_VAR_INIT().Tavian Barnes2014-06-021-2/+2
* Use C11 atomics.Tavian Barnes2014-06-023-19/+18
* bench: Run the future benchmark last becuase it's the slowest.Tavian Barnes2014-05-311-2/+2
* refcount: Remove.Tavian Barnes2014-05-317-160/+0
* object: Use pool.Tavian Barnes2014-05-3118-206/+151
* texture: Use pool.Tavian Barnes2014-05-317-61/+22
* finish: Use pool.Tavian Barnes2014-05-3110-207/+59
* pigment: Use pool.Tavian Barnes2014-05-3113-166/+73
* scene: Put the light array on the pool.Tavian Barnes2014-05-311-3/+3
* array: Allow arrays to be allocated from pools.Tavian Barnes2014-05-313-5/+79
* array: Add DMNSN_NEW_ARRAY macro.Tavian Barnes2014-05-3111-19/+26
* scene: Get rid of dmnsn_delete_scene().Tavian Barnes2014-05-305-49/+29
* map: Use pool.Tavian Barnes2014-05-307-39/+30
* pattern: Use pool.Tavian Barnes2014-05-3010-75/+34
* interior: Use pool.Tavian Barnes2014-05-307-40/+12
* light: Use pool.Tavian Barnes2014-05-308-54/+17
* camera: Use pool.Tavian Barnes2014-05-308-51/+15
* canvas: Use pool.Tavian Barnes2014-05-3015-130/+117
* pool: Separate dmnsn_palloc and dmnsn_palloc_tidy() APIs.Tavian Barnes2014-05-303-12/+35
* scene: Use pool.Tavian Barnes2014-05-305-10/+12
* python: Add simple global pool interface.Tavian Barnes2014-05-303-3/+31
* pool: Rename pool_alloc to palloc.Tavian Barnes2014-05-303-9/+9
* pool: Add memory pool API.Tavian Barnes2014-05-306-2/+279
* finish: Remove ->ptr fields.Tavian Barnes2014-05-275-89/+128
* interior: Kill ->ptr field.Tavian Barnes2014-05-272-10/+5
* pattern: Kill ->ptr field.Tavian Barnes2014-05-273-23/+47
* pigment: Kill ->ptr field.Tavian Barnes2014-05-274-48/+81
* light: Get rid of ->ptr field.Tavian Barnes2014-05-265-33/+49
* camera: Kill the ->ptr field.Tavian Barnes2014-05-263-14/+33
* Coding style fixes.Tavian Barnes2014-05-266-58/+69
* object: Get rid of void *ptr field.Tavian Barnes2014-05-267-156/+191
* triangle: Make intersections simpler and faster with a change of basis.Tavian Barnes2014-05-221-15/+22
* geometry: Add a matrix constructor from column vectors.Tavian Barnes2014-05-221-0/+11
* bench: Add a triangle intersection benchmark.Tavian Barnes2014-05-222-2/+70
* geometry.h: Fix copy-pasta.Tavian Barnes2014-05-221-2/+2