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* New --threads cmdline option.Tavian Barnes2010-01-141-7/+27
* Make number of raytracing worker threads configurable.Tavian Barnes2010-01-143-12/+18
* Match POV-Ray transparency semantics a bit better.Tavian Barnes2010-01-141-2/+1
* Support reflective finishes.Tavian Barnes2010-01-146-8/+117
* Begin parsing finishes.Tavian Barnes2010-01-146-13/+171
* Make internal raytracing API more consistent.Tavian Barnes2010-01-131-22/+21
* New use dmnsn_color_gradient() for weighted reflections.Tavian Barnes2010-01-133-33/+21
* Add reflection to test scene.Tavian Barnes2010-01-131-0/+2
* Fold repeated dmnsn_line_point() calls.Tavian Barnes2010-01-131-19/+11
* Implement proper texture overloading.Tavian Barnes2010-01-131-71/+48
* Clean up internal raytracing API a bit.Tavian Barnes2010-01-133-13/+20
* Split finish_fn into diffuse_fn and specular_fn.Tavian Barnes2010-01-136-40/+76
* Implement reflection.Tavian Barnes2010-01-0911-64/+261
* Calculate transformed surface normals correctly.Tavian Barnes2010-01-091-3/+9
* Clamp negative values in phong shading.Tavian Barnes2010-01-091-1/+6
* Make recursion limit a scene parameter.Tavian Barnes2010-01-083-18/+22
* Modularize translucency.Tavian Barnes2010-01-081-28/+32
* Kill DMNSN_RENDER_OBJECTS.Tavian Barnes2010-01-082-6/+5
* Make build system more bourne-compatible.Tavian Barnes2010-01-072-2/+7
* Clean up internal raytracing API a bit.Tavian Barnes2010-01-071-60/+74
* Limit recursion depth in raytracing.Tavian Barnes2010-01-061-9/+20
* Make quality settings into flags.Tavian Barnes2010-01-062-14/+14
* Split up objects, finishes, pigments, lights, cameras, etc.Tavian Barnes2010-01-0610-182/+278
* Clean up finish combination allocation semantics.tavianator2009-12-273-56/+40
* Separate finishes into single-purpose finishes.Tavian Barnes2009-12-237-39/+218
* Clean up parser, and make it GLR.Tavian Barnes2009-12-215-82/+64
* Differentiate between colors and vectors in the AST.Tavian Barnes2009-12-215-17/+110
* Support #declare, #local, and #undef.Tavian Barnes2009-12-216-289/+433
* Make symbol table semantics line up with povray's.Tavian Barnes2009-12-195-11/+75
* Implement a symbol table.Tavian Barnes2009-12-1911-446/+719
* Forgot fclose() in dmnsn_realize_string().Tavian Barnes2009-12-191-1/+5
* Preliminary dmnsn_realize_string(), just in case.Tavian Barnes2009-12-173-1/+21
* Tokenize on-the-fly.Tavian Barnes2009-12-177-181/+190
* Accept width and height command-line arguments.Tavian Barnes2009-12-163-9/+34
* Fix argument order to copysign().Tavian Barnes2009-12-161-6/+6
* Support the 'direction' camera item.Tavian Barnes2009-12-161-0/+4
* Add support for color keyword groups.Tavian Barnes2009-12-161-0/+54
* Fix vector promotion bug.Tavian Barnes2009-12-161-0/+1
* Don't use dmnsn_error() in main().Tavian Barnes2009-12-161-25/+37
* Work in sRGB to be more like POV-Ray.Tavian Barnes2009-12-075-187/+130
* Finish camera placement routine.Tavian Barnes2009-11-274-50/+97
* Fake camera semantics until I figure out the real ones.Tavian Barnes2009-11-275-45/+212
* Add cameras to grammar.Tavian Barnes2009-11-266-9/+116
* Implement background colors.Tavian Barnes2009-11-266-33/+41
* Add vector promotion.Tavian Barnes2009-11-253-9/+13
* Fix binary vector arithmetic expressions.Tavian Barnes2009-11-253-3/+4
* Implement point lights.Tavian Barnes2009-11-256-42/+65
* Use the dmnsn_ prefix for flex/bison generated sources.Tavian Barnes2009-11-252-1/+3
* Add source filename to dmnsn_error() output.Tavian Barnes2009-11-252-5/+11
* Support solid-color pigments.Tavian Barnes2009-11-256-12/+167