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* Don't use an anonymous union in prtree.c.Tavian Barnes2010-06-061-25/+25
* New bounding box special constructors.Tavian Barnes2010-06-065-31/+37
* New dmnsn_prtree_inside() function, rename dmnsn_prtree_search().Tavian Barnes2010-06-066-20/+59
* Add children to dmnsn_objects, which enables splitting unions.Tavian Barnes2010-06-055-62/+68
* Rename `precompute' to `init'.Tavian Barnes2010-06-046-34/+34
* Use precompute callback for CSG objects.Tavian Barnes2010-06-041-76/+123
* Add refcounts to textures and interiors.Tavian Barnes2010-06-034-11/+31
* Add precompute callback to objects.Tavian Barnes2010-05-312-4/+12
* Precompute objects in dmnsn_raytrace_scene() rather than dmnsn_new_prtree().Tavian Barnes2010-05-303-11/+8
* Slight prtree search optimization.Tavian Barnes2010-05-291-5/+5
* Clean up sphere intersection code a bit.Tavian Barnes2010-05-252-7/+7
* Plug leak in list benchmark.Tavian Barnes2010-05-221-0/+1
* Add std-options check to 'make installcheck'.Tavian Barnes2010-05-212-2/+16
* Use quiet build and colored tests.Tavian Barnes2010-05-212-15/+17
* Use "dimension.h" rather than <dimension.h> in #includes.Tavian Barnes2010-05-213-3/+3
* Use mixed declarations in array benchmark.Tavian Barnes2010-05-211-6/+5
* Add list benchmark.Tavian Barnes2010-05-212-4/+140
* Fix memory handling in dmnsn_new_thread().Tavian Barnes2010-05-211-1/+2
* Store the bounding boxes of child PR-tree nodes in the parent.Tavian Barnes2010-05-202-60/+67
* New dmnsn_vector_element() function.Tavian Barnes2010-05-181-0/+25
* .gitignore libdimension.pc.Tavian Barnes2010-05-171-0/+3
* Use /* style comments instead of // in realize.c.Tavian Barnes2010-05-171-2/+2
* Add a pkg-config file to libdimension.Tavian Barnes2010-05-133-0/+15
* Don't attempt to use profile data for profiling build.Tavian Barnes2010-05-131-1/+1
* Fix some copyright dates.Tavian Barnes2010-05-1080-81/+81
* Write some more docs, and fix a couple things noticed while writing them.Tavian Barnes2010-05-105-15/+166
* New dmnsn_new_thread() function.Tavian Barnes2010-05-096-174/+228
* Clean up some unused variables.Tavian Barnes2010-05-092-4/+1
* New DMNSN_ARRAY_FOREACH() macro, faster than iterating with dmnsn_array_get().Tavian Barnes2010-05-0812-218/+169
* Handle degenerate cases in ray/box intersections.Tavian Barnes2010-05-082-1/+19
* Fix argument to malloc().Tavian Barnes2010-05-071-1/+1
* Don't store unbounded objects (planes, etc.) in the PR-tree.Tavian Barnes2010-05-072-24/+94
* New dmnsn_array_from_list() function.Tavian Barnes2010-05-072-7/+24
* Make tests pass with -fno-signed-zeros.Tavian Barnes2010-05-061-2/+4
* Only render in one combined `render' test.Tavian Barnes2010-05-064-83/+178
* Get rid of "../" in #includes.Tavian Barnes2010-05-068-8/+8
* Use C99 for loop initializers.Tavian Barnes2010-05-0524-177/+127
* Write a PR-tree test.Tavian Barnes2010-05-052-2/+63
* Optimize ray-AABB intersection tests a bit.Tavian Barnes2010-05-051-51/+29
* Make dmnsn_new_prtree() handle empty scenes.Tavian Barnes2010-05-051-0/+6
* Fix prtree benchmark.Tavian Barnes2010-05-051-95/+24
* Replace BVSTs with priority R-trees.Tavian Barnes2010-05-0510-517/+636
* Optimize cube intersection function a bit.Tavian Barnes2010-05-041-59/+82
* Add dmnsn_{min,max}() inlines.Tavian Barnes2010-05-041-0/+14
* Don't apply the transformations which create an object to its textures.Tavian Barnes2010-05-031-0/+13
* Don't apply object modifiers to a NULL CSG object.Tavian Barnes2010-05-031-1/+2
* Don't report success when autogen.sh fails.Tavian Barnes2010-05-031-4/+4
* Remove debugging code from dmnsn_list_sort().Tavian Barnes2010-05-031-8/+2
* Fix list sorting.Tavian Barnes2010-05-012-9/+25
* Implement list sorting.Tavian Barnes2010-04-302-18/+109