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* Use dmnsn_new_*() rather than dmnsn_*_construct().Tavian Barnes2009-11-1911-119/+114
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* Refactor raytrace.c a bit.Tavian Barnes2009-11-191-56/+81
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* Implement translucency with shadows.Tavian Barnes2009-11-191-10/+35
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* Calculate .filter and .trans correctly in dmnsn_color_filter().Tavian Barnes2009-11-191-1/+5
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* Make dmnsn_illuminate_color() perceptually uniform.Tavian Barnes2009-11-191-54/+54
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* Translucency support.Tavian Barnes2009-11-187-50/+141
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* Use CIE 1931 RGB for dmnsn_color_illuminate().Tavian Barnes2009-11-173-26/+99
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* Tweak test scene a bit.Tavian Barnes2009-11-171-2/+2
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* Implement phong shading.Tavian Barnes2009-11-174-14/+56
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* Make finish callback a propper BRDF.Tavian Barnes2009-11-175-31/+53
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* Use "diffuse" instead of "specular" for diffuse finish.Tavian Barnes2009-11-173-7/+7
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* Remove libdimensionxx.texi.Tavian Barnes2009-11-132-54/+2
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* PGO build improvements.Tavian Barnes2009-11-134-22/+29
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* Improve PGO build a bit.Tavian Barnes2009-11-121-6/+8
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* Implement profile-guided optimization builds.Tavian Barnes2009-11-124-4/+41
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* Make dmnsn_illuminate_color() work, with sRGB for now.Tavian Barnes2009-11-111-20/+7
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* Raytrace one row of pixels per thread.Tavian Barnes2009-11-091-5/+2
| | | | | | The theory is that if the next ray shot is closer to the previous ray, the k-D splay tree will work better because we're more likely to hit the same object.
* Correct dmnsn_color_illuminate().Tavian Barnes2009-11-093-12/+20
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* Don't fail GL test if we can't get a GL context.Tavian Barnes2009-11-091-2/+2
| | | | Instead output a warning. Useful for running tests from a CLI.
* Use finishes.Tavian Barnes2009-11-095-65/+104
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* Add support for finishes (BRDFs).Tavian Barnes2009-11-096-3/+129
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* Calculate surface normals in intersection callbacks.Tavian Barnes2009-11-095-13/+25
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* Render multiple (or zero) lights correctly.Tavian Barnes2009-11-091-1/+2
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* Store inverse object transformation in a separate field.Tavian Barnes2009-11-094-21/+16
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* Remove unused variable.Tavian Barnes2009-11-091-1/+0
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* Rudimentary light/shadow handling.Tavian Barnes2009-11-095-22/+109
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* Add a light to the default test scene.Tavian Barnes2009-11-091-13/+18
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* Make dmnsn_delete_scene() delete the scene's elements too.Tavian Barnes2009-11-098-63/+44
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* Add lights to scenes.Tavian Barnes2009-11-092-6/+12
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* Add support for lights.Tavian Barnes2009-11-096-1/+183
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* Make default fatal error handler nicer.Tavian Barnes2009-11-051-2/+27
| | | | If we can, only exit the current thread, and print a backtrace.
* rm -f *.png in clean target.tavianator2009-11-051-1/+1
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* Add file, line, and column information to astnodes.Tavian Barnes2009-11-052-24/+33
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* Some much-needed comments in parse.c.Tavian Barnes2009-11-051-5/+53
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* Don't use GNU make %-style target extension.Tavian Barnes2009-11-041-1/+1
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* Parse arithmetic expressions.Tavian Barnes2009-11-045-67/+280
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* Handle spheres.Tavian Barnes2009-11-046-26/+139
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* Implement dmnsn_print_astree_sexpr().Tavian Barnes2009-10-315-25/+114
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* Initialize `i' in dmnsn_parse().Tavian Barnes2009-10-301-0/+1
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* Remove progress bars from tests, as parallel-tests hides output anyway.Tavian Barnes2009-10-304-212/+75
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* Don't flip boxes that are specified backwards.Tavian Barnes2009-10-301-3/+6
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* Refactor parsing and realization a bit.Tavian Barnes2009-10-303-29/+49
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* Fix dmnsn_kD_splay_node_swallow() typo.Tavian Barnes2009-10-301-4/+4
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* (Sort of) realize boxes.Tavian Barnes2009-10-302-2/+71
| | | | We now have a working rendering from an SDL input, kinda!
* Don't flip optimized PNG writes.Tavian Barnes2009-10-301-2/+3
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* (Sort of) parse boxes.Tavian Barnes2009-10-3010-27/+360
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* Skeleton of parser and realizer.Tavian Barnes2009-10-296-9/+169
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* Make sure we die on critical dmnsn_error()'s.Tavian Barnes2009-10-291-0/+2
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* Correctly tokenize <=, >= and !=.Tavian Barnes2009-10-294-22/+55
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* Support all POV-Ray keywords.Tavian Barnes2009-10-294-11/+1284
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