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-rw-r--r--tests/libdimension/kD_splay_tree.c12
-rw-r--r--tests/libdimension/tests.c12
2 files changed, 12 insertions, 12 deletions
diff --git a/tests/libdimension/kD_splay_tree.c b/tests/libdimension/kD_splay_tree.c
index eca684b..ea53550 100644
--- a/tests/libdimension/kD_splay_tree.c
+++ b/tests/libdimension/kD_splay_tree.c
@@ -34,14 +34,14 @@ main()
obj2 = dmnsn_new_object();
obj3 = dmnsn_new_object();
- obj1->min = dmnsn_vector_construct(0.0, 0.0, 0.0);
- obj1->max = dmnsn_vector_construct(1.0, 1.0, 1.0);
+ obj1->min = dmnsn_new_vector(0.0, 0.0, 0.0);
+ obj1->max = dmnsn_new_vector(1.0, 1.0, 1.0);
- obj2->min = dmnsn_vector_construct(-2.0, -2.0, -2.0);
- obj2->max = dmnsn_vector_construct(1.0, 1.0, 1.0);
+ obj2->min = dmnsn_new_vector(-2.0, -2.0, -2.0);
+ obj2->max = dmnsn_new_vector(1.0, 1.0, 1.0);
- obj3->min = dmnsn_vector_construct(-1.0, -1.0, -1.0);
- obj3->max = dmnsn_vector_construct(0.0, 0.0, 0.0);
+ obj3->min = dmnsn_new_vector(-1.0, -1.0, -1.0);
+ obj3->max = dmnsn_new_vector(0.0, 0.0, 0.0);
tree = dmnsn_new_kD_splay_tree();
diff --git a/tests/libdimension/tests.c b/tests/libdimension/tests.c
index c0bd11f..f632aa1 100644
--- a/tests/libdimension/tests.c
+++ b/tests/libdimension/tests.c
@@ -52,16 +52,16 @@ dmnsn_new_default_scene()
/* Set up the transformation matrix for the perspective camera */
dmnsn_matrix trans = dmnsn_scale_matrix(
- dmnsn_vector_construct(
+ dmnsn_new_vector(
((double)scene->canvas->x)/scene->canvas->y, 1.0, 1.0
)
);
trans = dmnsn_matrix_mul(
- dmnsn_translation_matrix(dmnsn_vector_construct(0.0, 0.0, -4.0)),
+ dmnsn_translation_matrix(dmnsn_new_vector(0.0, 0.0, -4.0)),
trans
);
trans = dmnsn_matrix_mul(
- dmnsn_rotation_matrix(dmnsn_vector_construct(0.0, 1.0, 0.0)),
+ dmnsn_rotation_matrix(dmnsn_new_vector(0.0, 1.0, 0.0)),
trans
);
@@ -94,7 +94,7 @@ dmnsn_new_default_scene()
return NULL;
}
- sphere->trans = dmnsn_scale_matrix(dmnsn_vector_construct(1.25, 1.25, 1.25));
+ sphere->trans = dmnsn_scale_matrix(dmnsn_new_vector(1.25, 1.25, 1.25));
dmnsn_object *cube = dmnsn_new_cube();
if (!cube) {
@@ -118,12 +118,12 @@ dmnsn_new_default_scene()
return NULL;
}
- cube->trans = dmnsn_rotation_matrix(dmnsn_vector_construct(0.75, 0.0, 0.0));
+ cube->trans = dmnsn_rotation_matrix(dmnsn_new_vector(0.75, 0.0, 0.0));
/* Now make a light */
dmnsn_light *light = dmnsn_new_point_light(
- dmnsn_vector_construct(-15.0, 20.0, 10.0),
+ dmnsn_new_vector(-15.0, 20.0, 10.0),
dmnsn_cyan
);
if (!light) {