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-rw-r--r--tests/libdimension/tests.c90
1 files changed, 0 insertions, 90 deletions
diff --git a/tests/libdimension/tests.c b/tests/libdimension/tests.c
index 393a1d6..3e97238 100644
--- a/tests/libdimension/tests.c
+++ b/tests/libdimension/tests.c
@@ -20,96 +20,6 @@
#include "tests.h"
#include <stdlib.h>
-dmnsn_scene *
-dmnsn_new_default_scene()
-{
- /* Allocate a new scene */
- dmnsn_scene *scene = dmnsn_new_scene();
-
- /* Default finish */
- scene->default_texture->finish = dmnsn_new_ambient_finish(
- dmnsn_color_mul(0.1, dmnsn_white)
- );
- scene->default_texture->finish = dmnsn_new_finish_combination(
- dmnsn_new_diffuse_finish(0.6),
- scene->default_texture->finish
- );
- scene->default_texture->finish = dmnsn_new_finish_combination(
- dmnsn_new_phong_finish(0.2, 40.0),
- scene->default_texture->finish
- );
-
- /* Background color */
- scene->background = dmnsn_color_mul(0.1, dmnsn_blue);
- scene->background.filter = 0.1;
-
- /* Allocate a canvas */
- scene->canvas = dmnsn_new_canvas(768, 480);
-
- /* Set up the transformation matrix for the perspective camera */
- dmnsn_matrix trans = dmnsn_scale_matrix(
- dmnsn_new_vector(
- ((double)scene->canvas->x)/scene->canvas->y, 1.0, 1.0
- )
- );
- trans = dmnsn_matrix_mul(
- dmnsn_translation_matrix(dmnsn_new_vector(0.0, 0.0, -4.0)),
- trans
- );
- trans = dmnsn_matrix_mul(
- dmnsn_rotation_matrix(dmnsn_new_vector(0.0, dmnsn_radians(53.0), 0.0)),
- trans
- );
-
- /* Create a perspective camera */
- scene->camera = dmnsn_new_perspective_camera();
- dmnsn_set_perspective_camera_trans(scene->camera, trans);
-
- /* Now make our objects */
-
- dmnsn_object *sphere = dmnsn_new_sphere();
- sphere->texture = dmnsn_new_texture();
- sphere->texture->pigment = dmnsn_new_solid_pigment(dmnsn_yellow);
- sphere->trans = dmnsn_scale_matrix(dmnsn_new_vector(1.25, 1.25, 1.25));
-
- dmnsn_object *cube = dmnsn_new_cube();
- cube->texture = dmnsn_new_texture();
-
- dmnsn_color cube_color = dmnsn_magenta;
- cube_color.filter = 0.25;
- cube_color.trans = 0.5;
- cube->texture->pigment = dmnsn_new_solid_pigment(cube_color);
-
- dmnsn_color reflect = dmnsn_color_mul(0.5, dmnsn_white);
- cube->texture->finish = dmnsn_new_reflective_finish(reflect, reflect, 1.0);
-
- cube->interior = dmnsn_new_interior();
- cube->interior->ior = 1.1;
-
- cube->trans = dmnsn_rotation_matrix(
- dmnsn_new_vector(dmnsn_radians(45.0), 0.0, 0.0)
- );
-
- dmnsn_object *csg = dmnsn_new_csg_difference(cube, sphere);
- dmnsn_array_push(scene->objects, &csg);
-
- dmnsn_object *plane = dmnsn_new_plane(dmnsn_new_vector(0.0, 1.0, 0.0));
- plane->trans = dmnsn_translation_matrix(dmnsn_new_vector(0.0, -2.0, 0.0));
- plane->texture = dmnsn_new_texture();
- plane->texture->pigment = dmnsn_new_solid_pigment(dmnsn_white);
- dmnsn_array_push(scene->objects, &plane);
-
- /* Now make a light */
-
- dmnsn_light *light = dmnsn_new_point_light(
- dmnsn_new_vector(-15.0, 20.0, 10.0),
- dmnsn_cyan
- );
- dmnsn_array_push(scene->lights, &light);
-
- return scene;
-}
-
/* XIfEvent callback */
static Bool
WaitForNotify(Display *d, XEvent *e, char *arg)