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+/*************************************************************************
+ * Copyright (C) 2009 Tavian Barnes <tavianator@gmail.com> *
+ * *
+ * This file is part of The Dimension Test Suite. *
+ * *
+ * The Dimension Test Suite is free software; you can redistribute it *
+ * and/or modify it under the terms of the GNU General Public License as *
+ * published by the Free Software Foundation; either version 3 of the *
+ * License, or (at your option) any later version. *
+ * *
+ * The Dimension Test Suite is distributed in the hope that it will be *
+ * useful, but WITHOUT ANY WARRANTY; without even the implied warranty *
+ * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
+ * General Public License for more details. *
+ * *
+ * You should have received a copy of the GNU General Public License *
+ * along with this program. If not, see <http://www.gnu.org/licenses/>. *
+ *************************************************************************/
+
+#include "tests.hpp"
+#include <fstream>
+#include <iostream>
+
+int
+main() {
+ using namespace Dimension;
+
+ // Set the resilience low for tests
+ resilience(SEVERITY_LOW);
+
+ // Create the default test scene
+ Scene scene = Tests::default_scene();
+
+ // Create a glX window
+ Tests::Display display(scene.canvas());
+
+ {
+ Raytracer raytracer(scene);
+ GL_Writer writer(scene.canvas());
+
+ // Render the scene
+ Progress progress = raytracer.render_async();
+
+ std::cout << "Raytracing scene: ";
+ Progress barprogress = Tests::progressbar_async(std::cout, progress);
+
+ // Display the scene as it's rendered
+ while (progress.progress() < 1.0) {
+ writer.write();
+ display.flush();
+ }
+
+ barprogress.finish();
+ std::cout << std::endl;
+
+ // Make sure we show the completed rendering
+ progress.finish();
+ writer.write();
+ display.flush();
+ }
+
+ // Pause for a second
+ sleep(1);
+
+ // Read the canvas back from the GL buffer
+ GL_Reader reader;
+ Canvas canvas
+ = reader.read(0, 0, scene.canvas().width(), scene.canvas().height());
+
+ // And write it again
+ GL_Writer writer(canvas);
+ writer.write();
+ display.flush();
+
+ // Pause for a second
+ sleep(1);
+
+ return EXIT_SUCCESS;
+}