diff options
Diffstat (limited to 'libdimensionxx')
-rw-r--r-- | libdimensionxx/camera.cpp | 14 | ||||
-rw-r--r-- | libdimensionxx/dimensionxx/camera.hpp | 4 |
2 files changed, 6 insertions, 12 deletions
diff --git a/libdimensionxx/camera.cpp b/libdimensionxx/camera.cpp index 3536e54..d483ba3 100644 --- a/libdimensionxx/camera.cpp +++ b/libdimensionxx/camera.cpp @@ -32,9 +32,9 @@ namespace Dimension // Return the result of the dmnsn_camera*'s ray callback Line - Camera::ray(const Canvas& canvas, unsigned int x, unsigned int y) + Camera::ray(double x, double y) { - return Line((*dmnsn()->ray_fn)(dmnsn(), canvas.dmnsn(), x, y)); + return Line((*dmnsn()->ray_fn)(dmnsn(), x, y)); } // Return the wrapped camera @@ -91,16 +91,10 @@ namespace Dimension // Custom camera callbacks namespace { dmnsn_line - ray_fn(const dmnsn_camera *camera, const dmnsn_canvas *canvas, - unsigned int x, unsigned int y) + ray_fn(const dmnsn_camera *camera, double x, double y) { Custom_Camera* ccamera = reinterpret_cast<Custom_Camera*>(camera->ptr); - // Yes the const_cast is ugly, but there's no other way because C++ - // doesn't have `const' constructors. Luckily const Camera's treat their - // dmnsn_camera* as a const dmnsn_camera*. - return ccamera->ray( - Canvas(const_cast<dmnsn_canvas*>(canvas)), x, y - ).dmnsn(); + return ccamera->ray(x, y).dmnsn(); } } diff --git a/libdimensionxx/dimensionxx/camera.hpp b/libdimensionxx/dimensionxx/camera.hpp index 0f61435..81952d1 100644 --- a/libdimensionxx/dimensionxx/camera.hpp +++ b/libdimensionxx/dimensionxx/camera.hpp @@ -33,7 +33,7 @@ namespace Dimension virtual ~Camera(); // Camera callback - virtual Line ray(const Canvas& canvas, unsigned int x, unsigned int y); + virtual Line ray(double x, double y); // Shallow-copy a derived camera virtual Camera* copy() const = 0; @@ -70,7 +70,7 @@ namespace Dimension Custom_Camera(); virtual ~Custom_Camera(); - virtual Line ray(const Canvas& canvas, unsigned int x, unsigned int y) = 0; + virtual Line ray(double x, double y) = 0; }; // Array_Element specialization |