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Diffstat (limited to 'libdimensionxx/scene.cpp')
-rw-r--r-- | libdimensionxx/scene.cpp | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/libdimensionxx/scene.cpp b/libdimensionxx/scene.cpp new file mode 100644 index 0000000..5719207 --- /dev/null +++ b/libdimensionxx/scene.cpp @@ -0,0 +1,114 @@ +/************************************************************************* + * Copyright (C) 2008 Tavian Barnes <tavianator@gmail.com> * + * * + * This file is part of The Dimension Library. * + * * + * The Dimension Library is free software; you can redistribute it and/ * + * or modify it under the terms of the GNU Lesser General Public License * + * as published by the Free Software Foundation; either version 3 of the * + * License, or (at your option) any later version. * + * * + * The Dimension Library is distributed in the hope that it will be * + * useful, but WITHOUT ANY WARRANTY; without even the implied warranty * + * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * + * Lesser General Public License for more details. * + * * + * You should have received a copy of the GNU Lesser General Public * + * License along with this program. If not, see * + * <http://www.gnu.org/licenses/>. * + *************************************************************************/ + +#include "dimensionxx.hpp" + +namespace Dimension +{ + // Allocate a dmnsn_scene + Scene::Scene(const Color& background, Camera& camera, Canvas& canvas) + : m_scene(dmnsn_new_scene()), m_camera(&camera), m_canvas(&canvas) + { + if (!m_scene) { + throw Dimension_Error("Couldn't allocate scene."); + } + + m_scene->background = background.dmnsn(); + m_scene->camera = camera.dmnsn(); + m_scene->canvas = canvas.dmnsn(); + } + + // Wrap an existing scene + Scene::Scene(dmnsn_scene* scene) + : m_scene(scene) { } + + // Delete the scene + Scene::~Scene() + { + dmnsn_delete_scene(m_scene); + } + + // Element access + + Color + Scene::background() const + { + return Color(m_scene->background); + } + + Camera& + Scene::camera() + { + return *m_camera; + } + + const Camera& + Scene::camera() const + { + return *m_camera; + } + + Canvas& + Scene::canvas() + { + return *m_canvas; + } + + const Canvas& + Scene::canvas() const + { + return *m_canvas; + } + + // Add objects + void + Scene::push_object(Object& object) + { + dmnsn_object* cobject = object.dmnsn(); + dmnsn_array_push(m_scene->objects, &cobject); + } + + // Render it! + + void Scene::raytrace() + { + dmnsn_raytrace_scene(m_scene); + } + + Progress + Scene::raytrace_async() + { + return Progress(dmnsn_raytrace_scene_async(m_scene)); + } + + // Access the wrapped C object. + + dmnsn_scene* + Scene::dmnsn() + { + return m_scene; + } + + const dmnsn_scene* + Scene::dmnsn() const + { + return m_scene; + } +} |