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+/*************************************************************************
+ * Copyright (C) 2008 Tavian Barnes <tavianator@gmail.com> *
+ * *
+ * This file is part of The Dimension Library. *
+ * *
+ * The Dimension Library is free software; you can redistribute it and/ *
+ * or modify it under the terms of the GNU Lesser General Public License *
+ * as published by the Free Software Foundation; either version 3 of the *
+ * License, or (at your option) any later version. *
+ * *
+ * The Dimension Library is distributed in the hope that it will be *
+ * useful, but WITHOUT ANY WARRANTY; without even the implied warranty *
+ * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
+ * Lesser General Public License for more details. *
+ * *
+ * You should have received a copy of the GNU Lesser General Public *
+ * License along with this program. If not, see *
+ * <http://www.gnu.org/licenses/>. *
+ *************************************************************************/
+
+// dmnsn_camera* wrapper.
+
+#ifndef DIMENSIONXX_CAMERA_HPP
+#define DIMENSIONXX_CAMERA_HPP
+
+namespace Dimension
+{
+ // Abstract base camera class. Wraps a dmnsn_camera*.
+ class Camera
+ {
+ public:
+ // No-op, made pure virtual
+ virtual ~Camera() = 0;
+
+ // Camera callback
+ virtual Line ray(const Canvas& canvas, unsigned int x, unsigned int y);
+
+ // Access the wrapped C camera.
+ dmnsn_camera* dmnsn();
+ const dmnsn_camera* dmnsn() const;
+
+ protected:
+ // No-op
+ Camera();
+ // Wrap an existing camera
+ explicit Camera(dmnsn_camera* camera);
+
+ dmnsn_camera* m_camera;
+
+ private:
+ // Copying prohibited
+ Camera(const Camera&);
+ Camera& operator=(const Camera&);
+ };
+
+ // A custom camera abstract base class, for creating your own camera types
+ class Custom_Camera : public Camera
+ {
+ public:
+ Custom_Camera();
+ virtual ~Custom_Camera();
+
+ virtual Line ray(const Canvas& canvas, unsigned int x, unsigned int y) = 0;
+ };
+}
+
+#endif /* DIMENSIONXX_CAMERA_HPP */