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-rw-r--r--libdimension/kD_splay_tree.c43
1 files changed, 30 insertions, 13 deletions
diff --git a/libdimension/kD_splay_tree.c b/libdimension/kD_splay_tree.c
index 1d099d5..25ed1c4 100644
--- a/libdimension/kD_splay_tree.c
+++ b/libdimension/kD_splay_tree.c
@@ -303,7 +303,8 @@ dmnsn_kD_splay_search_recursive(dmnsn_kD_splay_node *node, dmnsn_line ray,
double t_temp;
dmnsn_line ray_trans;
dmnsn_kD_splay_search_result result = { NULL, NULL }, result_temp;
- int search_left = 0; /* Whether to search the left branch */
+ int search_left; /* Whether to search the left branch */
+ int test_object; /* Whether to test for an intersection with the object */
if (!node)
return result;
@@ -325,24 +326,40 @@ dmnsn_kD_splay_search_recursive(dmnsn_kD_splay_node *node, dmnsn_line ray,
* closer than `t'.
*/
t_temp = dmnsn_ray_box_intersection(ray, node->min, node->max);
-
search_left = t_temp >= 0.0 && (t < 0.0 || t_temp < t)
}
if (search_left) {
/* Transform the ray according to the object */
ray_trans = dmnsn_matrix_line_mul(node->object->trans, ray);
- /* Test for an intersection with the current object */
- result.intersection =
- (*node->object->intersection_fn)(node->object, ray_trans);
-
- if (result.intersection) {
- if (t < 0.0 || result.intersection->t < t) {
- result.node = node;
- t = result.intersection->t;
- } else {
- dmnsn_delete_intersection(result.intersection);
- result.intersection = NULL;
+
+ if ((ray_trans.x0.x >= node->object->min.x
+ && ray_trans.x0.y >= node->object->min.y
+ && ray_trans.x0.z >= node->object->min.z)
+ && (ray_trans.x0.x <= node->object->max.x
+ && ray_trans.x0.y <= node->object->max.y
+ && ray_trans.x0.z <= node->object->max.z))
+ {
+ /* Our line's origin is inside the object's true bounding box */
+ test_object = 1;
+ } else {
+ t_temp = dmnsn_ray_box_intersection(ray, node->min, node->max);
+ test_object = t_temp >= 0.0 && (t < 0.0 || t_temp < t)
+ }
+
+ if (test_object) {
+ /* Test for an intersection with the current object */
+ result.intersection =
+ (*node->object->intersection_fn)(node->object, ray_trans);
+
+ if (result.intersection) {
+ if (t < 0.0 || result.intersection->t < t) {
+ result.node = node;
+ t = result.intersection->t;
+ } else {
+ dmnsn_delete_intersection(result.intersection);
+ result.intersection = NULL;
+ }
}
}