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-rw-r--r--libdimension/color.c6
-rw-r--r--libdimension/dimension/color.h5
-rw-r--r--libdimension/raytrace.c22
3 files changed, 20 insertions, 13 deletions
diff --git a/libdimension/color.c b/libdimension/color.c
index 8201a8f..5220dfa 100644
--- a/libdimension/color.c
+++ b/libdimension/color.c
@@ -84,6 +84,12 @@ const dmnsn_color dmnsn_cyan = {
.trans = 0.0
};
+bool
+dmnsn_color_is_black(dmnsn_color color)
+{
+ return color.R == 0.0 && color.G == 0.0 && color.B == 0.0;
+}
+
/* sRGB's `C' function */
static double dmnsn_sRGB_C(double Clinear) {
/*
diff --git a/libdimension/dimension/color.h b/libdimension/dimension/color.h
index 67fa032..43edbff 100644
--- a/libdimension/dimension/color.h
+++ b/libdimension/dimension/color.h
@@ -25,6 +25,8 @@
#ifndef DIMENSION_COLOR_H
#define DIMENSION_COLOR_H
+#include <stdbool.h>
+
/* Internally, we use sRGB color. */
typedef struct {
double filter, trans; /* Filter transparancy only lets light of this color
@@ -67,6 +69,9 @@ extern const dmnsn_color dmnsn_black, dmnsn_white, dmnsn_red, dmnsn_green,
/* Standard whitepoint, determined by the conversion of sRGB white to CIE XYZ */
extern const dmnsn_CIE_XYZ dmnsn_whitepoint;
+/* Is this color black? */
+bool dmnsn_color_is_black(dmnsn_color color);
+
/* Color conversions */
dmnsn_color dmnsn_color_from_XYZ(dmnsn_CIE_XYZ XYZ);
diff --git a/libdimension/raytrace.c b/libdimension/raytrace.c
index 0165870..bb44587 100644
--- a/libdimension/raytrace.c
+++ b/libdimension/raytrace.c
@@ -20,7 +20,6 @@
#include "dimension_impl.h"
#include <unistd.h> /* For sysconf */
-#include <stdbool.h>
/*
* Boilerplate for multithreading
@@ -337,12 +336,10 @@ dmnsn_raytrace_pigment(const dmnsn_raytrace_state *state)
}
/* Get the color of a light ray at an intersection point */
-static bool
+static dmnsn_color
dmnsn_raytrace_light_ray(const dmnsn_raytrace_state *state,
- const dmnsn_light *light, dmnsn_color *color)
+ const dmnsn_light *light)
{
- *color = dmnsn_black;
-
dmnsn_vector x0 = dmnsn_line_point(state->intersection->ray,
state->intersection->t);
dmnsn_line shadow_ray = dmnsn_new_line(x0, dmnsn_vector_sub(light->x0, x0));
@@ -351,9 +348,9 @@ dmnsn_raytrace_light_ray(const dmnsn_raytrace_state *state,
/* Search for an object in the way of the light source */
if (dmnsn_vector_dot(shadow_ray.n, state->intersection->normal) < 0.0)
- return false;
+ return dmnsn_black;
- *color = (*light->light_fn)(light, x0);
+ dmnsn_color color = (*light->light_fn)(light, x0);
unsigned int level = state->level;
while (level) {
@@ -373,21 +370,20 @@ dmnsn_raytrace_light_ray(const dmnsn_raytrace_state *state,
dmnsn_color pigment = dmnsn_raytrace_pigment(&shadow_state);
if (pigment.filter || pigment.trans) {
- *color = dmnsn_color_filter(*color, pigment);
+ color = dmnsn_color_filter(color, pigment);
shadow_ray.x0 = dmnsn_line_point(shadow_ray, shadow_caster->t);
shadow_ray.n = dmnsn_vector_sub(light->x0, shadow_ray.x0);
shadow_ray = dmnsn_line_add_epsilon(shadow_ray);
} else {
- *color = dmnsn_black;
dmnsn_delete_intersection(shadow_caster);
- return false;
+ return dmnsn_black;
}
dmnsn_delete_intersection(shadow_caster);
--level;
}
- return true;
+ return color;
}
static dmnsn_color
@@ -410,8 +406,8 @@ dmnsn_raytrace_lighting(const dmnsn_raytrace_state *state)
for (i = 0; i < dmnsn_array_size(state->scene->lights); ++i) {
dmnsn_array_get(state->scene->lights, i, &light);
- dmnsn_color light_color;
- if (dmnsn_raytrace_light_ray(state, light, &light_color)) {
+ dmnsn_color light_color = dmnsn_raytrace_light_ray(state, light);
+ if (!dmnsn_color_is_black(light_color)) {
if (state->scene->quality & DMNSN_RENDER_FINISH
&& finish && (finish->diffuse_fn || finish->specular_fn))
{