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Diffstat (limited to 'libdimension/cameras.c')
-rw-r--r-- | libdimension/cameras.c | 86 |
1 files changed, 0 insertions, 86 deletions
diff --git a/libdimension/cameras.c b/libdimension/cameras.c deleted file mode 100644 index 3389cc7..0000000 --- a/libdimension/cameras.c +++ /dev/null @@ -1,86 +0,0 @@ -/************************************************************************* - * Copyright (C) 2009 Tavian Barnes <tavianator@gmail.com> * - * * - * This file is part of The Dimension Library. * - * * - * The Dimension Library is free software; you can redistribute it and/ * - * or modify it under the terms of the GNU Lesser General Public License * - * as published by the Free Software Foundation; either version 3 of the * - * License, or (at your option) any later version. * - * * - * The Dimension Library is distributed in the hope that it will be * - * useful, but WITHOUT ANY WARRANTY; without even the implied warranty * - * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * - * Lesser General Public License for more details. * - * * - * You should have received a copy of the GNU Lesser General Public * - * License along with this program. If not, see * - * <http://www.gnu.org/licenses/>. * - *************************************************************************/ - -#include "dimension.h" - -/* - * Perspective camera - */ - -/* Perspective camera ray callback */ -static dmnsn_line dmnsn_perspective_camera_ray_fn(const dmnsn_camera *camera, - double x, double y); - -/* Create a new perspective camera. Rays are aimed from the origin to a screen - located on the z = 1 frame, from (-0.5, -0.5) to (0.5, 0.5). Rays are then - transformed by the camera's transformation matrix. */ -dmnsn_camera * -dmnsn_new_perspective_camera() -{ - dmnsn_matrix *ptr; - dmnsn_camera *camera = dmnsn_new_camera(); - if (camera) { - /* Allocate room for the transformation matrix */ - ptr = malloc(sizeof(dmnsn_matrix)); - if (!ptr) { - dmnsn_delete_camera(camera); - return NULL; - } - *ptr = dmnsn_identity_matrix(); - - camera->ray_fn = &dmnsn_perspective_camera_ray_fn; - camera->free_fn = &free; - camera->ptr = ptr; - } - return camera; -} - -/* Get the transformation matrix */ -dmnsn_matrix -dmnsn_get_perspective_camera_trans(const dmnsn_camera *camera) -{ - dmnsn_matrix *trans = camera->ptr; - return *trans; -} - -/* Set the transformation matrix */ -void -dmnsn_set_perspective_camera_trans(dmnsn_camera *camera, dmnsn_matrix T) -{ - dmnsn_matrix *trans = camera->ptr; - *trans = T; -} - -/* Perspective camera ray callback */ -static dmnsn_line -dmnsn_perspective_camera_ray_fn(const dmnsn_camera *camera, - double x, double y) -{ - dmnsn_matrix *trans = camera->ptr; - dmnsn_line l; - - /* Rays originate at the origin, oddly enough */ - l.x0 = dmnsn_new_vector(0.0, 0.0, 0.0); - - /* Aim at the z = 1 plane */ - l.n = dmnsn_new_vector(x - 0.5, y - 0.5, 1.0); - - return dmnsn_matrix_line_mul(*trans, l); -} |