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-rw-r--r--dimension/client.py.in3
-rw-r--r--dimension/tests/complex.dmnsn14
-rw-r--r--dimension/tests/demo.dmnsn6
3 files changed, 13 insertions, 10 deletions
diff --git a/dimension/client.py.in b/dimension/client.py.in
index 2eaf3c3..9f68198 100644
--- a/dimension/client.py.in
+++ b/dimension/client.py.in
@@ -107,7 +107,8 @@ def main():
"objects" : [],
"lights" : [],
"camera" : PerspectiveCamera(),
- "default_texture" : Texture(finish = Ambient(0.1) + Diffuse(0.7)),
+ "default_texture" : Texture(finish = Ambient(sRGB(0.1))
+ + Diffuse(sRGB(0.7))),
"default_interior" : Interior(),
"background" : Black,
"recursion_limit" : None,
diff --git a/dimension/tests/complex.dmnsn b/dimension/tests/complex.dmnsn
index b081d14..a5a3ec2 100644
--- a/dimension/tests/complex.dmnsn
+++ b/dimension/tests/complex.dmnsn
@@ -20,10 +20,10 @@
camera = PerspectiveCamera(location = (3, 6, -11),
look_at = 0)
-background = 0.5*Color(0.73, 0.90, 0.97)
+background = 0.5*sRGB(0.73, 0.90, 0.97)
def make_light(x, y, z):
- return PointLight(location = (x, y, z), color = 1/4*White)
+ return PointLight(location = (x, y, z), color = White/4)
for x in [-3, -1, 1, 3]:
for y in [0, 5]:
@@ -34,8 +34,8 @@ objects.append(
normal = Y, distance = -4,
texture = Texture(
- pigment = Color(0.73, 0.90, 0.97),
- finish = Ambient(0.5),
+ pigment = sRGB(0.73, 0.90, 0.97),
+ finish = Ambient(sRGB(0.5)),
)
)
)
@@ -53,8 +53,10 @@ def make_sphere(x, y, z, size):
radius = 2/size,
texture = Texture(
- pigment = Color(x/size, y/size, z/size),
- finish = Ambient(0.25) + Diffuse(0.8) + Reflection(0.0, 0.25)
+ pigment = sRGB(x/size, y/size, z/size),
+ finish = Ambient(sRGB(0.25))
+ + Diffuse(sRGB(0.8))
+ + Reflection(0, sRGB(0.5))
)
)
diff --git a/dimension/tests/demo.dmnsn b/dimension/tests/demo.dmnsn
index 3a04abc..75a97a7 100644
--- a/dimension/tests/demo.dmnsn
+++ b/dimension/tests/demo.dmnsn
@@ -33,7 +33,7 @@ background = PigmentMap(
pattern = Gradient(Y),
map = {
0: image_map,
- 0.35: Color(0, 0.1, 0.2, trans = 0.1, filter = 0.0),
+ 0.35: sRGB(0, 0.1, 0.2, trans = 0.1, filter = 0.0),
},
)
@@ -50,8 +50,8 @@ hollow_cube = Difference(
(-1, -1, -1), (1, 1, 1),
texture = Texture(
- pigment = Color(0, 0, 1, trans = 0.75, filter = 1/3),
- finish = Reflection(min = 0, max = 0.5),
+ pigment = sRGB(0, 0, 1, trans = 0.75, filter = 1/3),
+ finish = Reflection(min = 0, max = sRGB(0.5)),
),
interior = Interior(
ior = 1.1,