diff options
-rw-r--r-- | libdimension/dimension/scene.h | 16 | ||||
-rw-r--r-- | libdimension/raytrace.c | 12 |
2 files changed, 14 insertions, 14 deletions
diff --git a/libdimension/dimension/scene.h b/libdimension/dimension/scene.h index 81efb13..671bc12 100644 --- a/libdimension/dimension/scene.h +++ b/libdimension/dimension/scene.h @@ -1,5 +1,5 @@ /************************************************************************* - * Copyright (C) 2009 Tavian Barnes <tavianator@gmail.com> * + * Copyright (C) 2010 Tavian Barnes <tavianator@gmail.com> * * * * This file is part of The Dimension Library. * * * @@ -26,13 +26,13 @@ #define DIMENSION_SCENE_H typedef enum { - DMNSN_RENDER_NONE, - DMNSN_RENDER_OBJECTS, - DMNSN_RENDER_PIGMENT, - DMNSN_RENDER_LIGHTS, - DMNSN_RENDER_FINISH, - DMNSN_RENDER_TRANSLUCENCY, - DMNSN_RENDER_FULL + DMNSN_RENDER_NONE = 0, + DMNSN_RENDER_OBJECTS = 1 << 0, + DMNSN_RENDER_PIGMENT = 1 << 1, + DMNSN_RENDER_LIGHTS = 1 << 2, + DMNSN_RENDER_FINISH = 1 << 3, + DMNSN_RENDER_TRANSLUCENCY = 1 << 4, + DMNSN_RENDER_FULL = ~DMNSN_RENDER_NONE } dmnsn_quality; typedef struct { diff --git a/libdimension/raytrace.c b/libdimension/raytrace.c index 594149c..38f1564 100644 --- a/libdimension/raytrace.c +++ b/libdimension/raytrace.c @@ -1,5 +1,5 @@ /************************************************************************* - * Copyright (C) 2009 Tavian Barnes <tavianator@gmail.com> * + * Copyright (C) 2010 Tavian Barnes <tavianator@gmail.com> * * * * This file is part of The Dimension Library. * * * @@ -240,7 +240,7 @@ dmnsn_raytrace_scene_impl(dmnsn_progress *progress, dmnsn_scene *scene, /* Set the pixel to the background color */ color = scene->background; - if (scene->quality >= DMNSN_RENDER_OBJECTS) { + if (scene->quality & DMNSN_RENDER_OBJECTS) { /* Get the ray corresponding to the (x,y)'th pixel */ ray = (*scene->camera->ray_fn)(scene->camera, ((double)x)/(scene->canvas->x - 1), @@ -375,7 +375,7 @@ dmnsn_raytrace_lighting(dmnsn_intersection *intersection, dmnsn_scene *scene, if (dmnsn_raytrace_light_ray(intersection, scene, kD_splay_tree, light, &light_color)) { - if (scene->quality >= DMNSN_RENDER_FINISH + if (scene->quality & DMNSN_RENDER_FINISH && finish && finish->finish_fn) { dmnsn_vector ray = dmnsn_vector_normalize( @@ -410,7 +410,7 @@ dmnsn_raytrace_shoot(dmnsn_line ray, dmnsn_scene *scene, if (intersection) { /* Get the pigment of the object */ dmnsn_color pigment = dmnsn_black; - if (scene->quality >= DMNSN_RENDER_PIGMENT) { + if (scene->quality & DMNSN_RENDER_PIGMENT) { pigment = dmnsn_raytrace_pigment(intersection, scene); } color = pigment; @@ -419,7 +419,7 @@ dmnsn_raytrace_shoot(dmnsn_line ray, dmnsn_scene *scene, /* Account for finishes and shadows */ dmnsn_color illum = pigment; - if (scene->quality >= DMNSN_RENDER_LIGHTS) { + if (scene->quality & DMNSN_RENDER_LIGHTS) { illum = dmnsn_raytrace_lighting(intersection, scene, kD_splay_tree, @@ -431,7 +431,7 @@ dmnsn_raytrace_shoot(dmnsn_line ray, dmnsn_scene *scene, /* Account for translucency */ dmnsn_color trans = illum; - if (scene->quality >= DMNSN_RENDER_TRANSLUCENCY + if (scene->quality & DMNSN_RENDER_TRANSLUCENCY && (pigment.filter || pigment.trans)) { trans = dmnsn_color_mul(1.0 - pigment.filter - pigment.trans, illum); |