diff options
author | Tavian Barnes <tavianator@gmail.com> | 2011-05-15 15:54:56 -0600 |
---|---|---|
committer | Tavian Barnes <tavianator@gmail.com> | 2011-05-15 15:58:05 -0600 |
commit | a5a6b94c038e01ebf1e2de0a0774a69b02fb8e1e (patch) | |
tree | 66a4b977fff9f0119456b6c5a3398d25976f6c53 /tests/libdimension/render.c | |
parent | 130cbc32499ade9235873bc5d575816f80636916 (diff) | |
download | dimension-a5a6b94c038e01ebf1e2de0a0774a69b02fb8e1e.tar.xz |
Group tests and benchmarks with the corresponding source code.
Diffstat (limited to 'tests/libdimension/render.c')
-rw-r--r-- | tests/libdimension/render.c | 309 |
1 files changed, 0 insertions, 309 deletions
diff --git a/tests/libdimension/render.c b/tests/libdimension/render.c deleted file mode 100644 index 5b03423..0000000 --- a/tests/libdimension/render.c +++ /dev/null @@ -1,309 +0,0 @@ -/************************************************************************* - * Copyright (C) 2010-2011 Tavian Barnes <tavianator@tavianator.com> * - * * - * This file is part of The Dimension Test Suite. * - * * - * The Dimension Test Suite is free software; you can redistribute it * - * and/or modify it under the terms of the GNU General Public License as * - * published by the Free Software Foundation; either version 3 of the * - * License, or (at your option) any later version. * - * * - * The Dimension Test Suite is distributed in the hope that it will be * - * useful, but WITHOUT ANY WARRANTY; without even the implied warranty * - * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * - * General Public License for more details. * - * * - * You should have received a copy of the GNU General Public License * - * along with this program. If not, see <http://www.gnu.org/licenses/>. * - *************************************************************************/ - -#include "tests.h" -#include <errno.h> -#include <stdlib.h> -#include <stdio.h> - -/* - * Test scene -- code version of tests/dimension/demo.pov - */ -static dmnsn_scene * -dmnsn_new_test_scene(void) -{ - /* Allocate a new scene */ - dmnsn_scene *scene = dmnsn_new_scene(); - - /* Default finish */ - scene->default_texture->finish = dmnsn_new_finish_combination( - dmnsn_new_ambient_finish( - dmnsn_color_mul(0.1, dmnsn_white) - ), - dmnsn_new_diffuse_finish(0.6) - ); - - /* Allocate a canvas */ - scene->canvas = dmnsn_new_canvas(768, 480); - - /* Set up the transformation matrix for the perspective camera */ - dmnsn_matrix trans = dmnsn_scale_matrix( - dmnsn_new_vector( - ((double)scene->canvas->width)/scene->canvas->height, 1.0, 1.0 - ) - ); - trans = dmnsn_matrix_mul( - dmnsn_rotation_matrix(dmnsn_new_vector(0.0624188099959577, 0.0, 0.0)), - trans - ); - trans = dmnsn_matrix_mul( - dmnsn_translation_matrix(dmnsn_new_vector(0.0, 0.25, -4.0)), - trans - ); - trans = dmnsn_matrix_mul( - dmnsn_rotation_matrix(dmnsn_new_vector(0.0, dmnsn_radians(53.0), 0.0)), - trans - ); - - /* Create a perspective camera */ - scene->camera = dmnsn_new_perspective_camera(); - scene->camera->trans = trans; - - /* Background color */ - scene->background = dmnsn_clear; - - /* Sky sphere */ - scene->sky_sphere = dmnsn_new_sky_sphere(); - dmnsn_pattern *sky_gradient = dmnsn_new_gradient_pattern(dmnsn_y); - dmnsn_map *sky_gradient_color_map = dmnsn_new_color_map(); - dmnsn_add_map_entry(sky_gradient_color_map, 0.0, &dmnsn_orange); - dmnsn_color background = dmnsn_new_color5(0.0, 0.1, 0.2, 0.1, 0.0); - dmnsn_add_map_entry(sky_gradient_color_map, 0.35, &background); - dmnsn_pigment *sky_pigment - = dmnsn_new_color_map_pigment(sky_gradient, sky_gradient_color_map); - dmnsn_array_push(scene->sky_sphere->pigments, &sky_pigment); - - /* Light source */ - dmnsn_light *light = dmnsn_new_point_light( - dmnsn_new_vector(-15.0, 20.0, 10.0), - dmnsn_white - ); - dmnsn_array_push(scene->lights, &light); - - /* Now make our objects */ - - dmnsn_object *cube = dmnsn_new_cube(); - cube->trans = dmnsn_rotation_matrix( - dmnsn_new_vector(dmnsn_radians(45.0), 0.0, 0.0) - ); - cube->texture = dmnsn_new_texture(); - - dmnsn_color cube_color = dmnsn_blue; - cube_color.filter = 0.25; - cube_color.trans = 0.5; - cube->texture->pigment = dmnsn_new_solid_pigment(cube_color); - - dmnsn_color reflect = dmnsn_color_mul(0.5, dmnsn_white); - cube->texture->finish = dmnsn_new_reflective_finish(reflect, reflect, 1.0); - - cube->interior = dmnsn_new_interior(); - cube->interior->ior = 1.1; - - dmnsn_object *sphere = dmnsn_new_sphere(); - sphere->texture = dmnsn_new_texture(); - sphere->texture->pigment = dmnsn_new_solid_pigment(dmnsn_green); - sphere->texture->finish = dmnsn_new_phong_finish(0.2, 40.0); - sphere->trans = dmnsn_scale_matrix(dmnsn_new_vector(1.25, 1.25, 1.25)); - - dmnsn_object *csg = dmnsn_new_csg_difference(cube, sphere); - dmnsn_array_push(scene->objects, &csg); - - dmnsn_array *arrow_array = dmnsn_new_array(sizeof(dmnsn_object *)); - - dmnsn_object *cylinder = dmnsn_new_cone(0.1, 0.1, false); - cylinder->trans = dmnsn_scale_matrix(dmnsn_new_vector(1.0, 1.25, 1.0)); - dmnsn_array_push(arrow_array, &cylinder); - - dmnsn_object *cone = dmnsn_new_cone(0.1, 0.0, true); - cone->trans = - dmnsn_matrix_mul( - dmnsn_translation_matrix(dmnsn_new_vector(0.0, 1.375, 0.0)), - dmnsn_scale_matrix(dmnsn_new_vector(1.0, 0.125, 1.0)) - ); - dmnsn_array_push(arrow_array, &cone); - - dmnsn_object *arrow = dmnsn_new_csg_union(arrow_array); - arrow->trans = dmnsn_rotation_matrix( - dmnsn_new_vector(dmnsn_radians(-45.0), 0.0, 0.0) - ); - dmnsn_pattern *gradient = dmnsn_new_gradient_pattern(dmnsn_y); - dmnsn_map *gradient_color_map = dmnsn_new_color_map(); - dmnsn_add_map_entry(gradient_color_map, 0.0, &dmnsn_red); - dmnsn_add_map_entry(gradient_color_map, 1.0/6.0, &dmnsn_orange); - dmnsn_add_map_entry(gradient_color_map, 2.0/6.0, &dmnsn_yellow); - dmnsn_add_map_entry(gradient_color_map, 3.0/6.0, &dmnsn_green); - dmnsn_add_map_entry(gradient_color_map, 4.0/6.0, &dmnsn_blue); - dmnsn_add_map_entry(gradient_color_map, 5.0/6.0, &dmnsn_magenta); - dmnsn_add_map_entry(gradient_color_map, 1.0, &dmnsn_red); - arrow->texture = dmnsn_new_texture(); - arrow->texture->pigment - = dmnsn_new_color_map_pigment(gradient, gradient_color_map); - arrow->texture->trans = - dmnsn_matrix_mul( - dmnsn_translation_matrix(dmnsn_new_vector(0.0, -1.25, 0.0)), - dmnsn_scale_matrix(dmnsn_new_vector(1.0, 2.75, 1.0)) - ); - dmnsn_array_push(scene->objects, &arrow); - dmnsn_delete_array(arrow_array); - - dmnsn_array *torus_array = dmnsn_new_array(sizeof(dmnsn_object *)); - - dmnsn_object *torus1 = dmnsn_new_torus(0.15, 0.05); - torus1->trans = dmnsn_translation_matrix(dmnsn_new_vector(0.0, -1.0, 0.0)); - dmnsn_array_push(torus_array, &torus1); - - dmnsn_object *torus2 = dmnsn_new_torus(0.15, 0.05); - dmnsn_array_push(torus_array, &torus2); - - dmnsn_object *torus3 = dmnsn_new_torus(0.15, 0.05); - torus3->trans = dmnsn_translation_matrix(dmnsn_new_vector(0.0, 1.0, 0.0)); - dmnsn_array_push(torus_array, &torus3); - - dmnsn_object *torii = dmnsn_new_csg_union(torus_array); - torii->trans = dmnsn_rotation_matrix( - dmnsn_new_vector(dmnsn_radians(-45.0), 0.0, 0.0) - ); - torii->texture = dmnsn_new_texture(); - torii->texture->pigment = dmnsn_new_solid_pigment(dmnsn_blue); - torii->texture->finish = dmnsn_new_ambient_finish(dmnsn_white); - dmnsn_array_push(scene->objects, &torii); - dmnsn_delete_array(torus_array); - - dmnsn_object *plane = dmnsn_new_plane(dmnsn_new_vector(0.0, 1.0, 0.0)); - plane->trans = dmnsn_translation_matrix(dmnsn_new_vector(0.0, -2.0, 0.0)); - plane->texture = dmnsn_new_texture(); - dmnsn_pattern *checker1 = dmnsn_new_checker_pattern(); - dmnsn_pattern *checker2 = dmnsn_new_checker_pattern(); - dmnsn_map *checker_color_map = dmnsn_new_color_map(); - dmnsn_add_map_entry(checker_color_map, 0.0, &dmnsn_black); - dmnsn_add_map_entry(checker_color_map, 1.0, &dmnsn_white); - dmnsn_pigment *pigment1 = dmnsn_new_solid_pigment(dmnsn_white); - dmnsn_pigment *pigment2 - = dmnsn_new_color_map_pigment(checker1, checker_color_map); - pigment2->trans - = dmnsn_scale_matrix(dmnsn_new_vector(1.0/3.0, 1.0/3.0, 1.0/3.0)); - dmnsn_map *checker_pigment_map = dmnsn_new_pigment_map(); - dmnsn_add_map_entry(checker_pigment_map, 0.0, &pigment1); - dmnsn_add_map_entry(checker_pigment_map, 1.0, &pigment2); - plane->texture->pigment - = dmnsn_new_pigment_map_pigment(checker2, checker_pigment_map); - plane->texture->pigment->quick_color = dmnsn_new_color(1.0, 0.5, 0.75); - dmnsn_array_push(scene->objects, &plane); - - return scene; -} - -int -main(void) -{ - /* Treat warnings as errors for tests */ - dmnsn_die_on_warnings(true); - - /* Create the test scene */ - dmnsn_scene *scene = dmnsn_new_test_scene(); - - /* Optimize the canvas for PNG export */ - bool have_png = true; - errno = 0; - if (dmnsn_png_optimize_canvas(scene->canvas) != 0) { - if (errno == ENOSYS) { - have_png = false; - } else { - dmnsn_delete_scene(scene); - fprintf(stderr, "--- Couldn't optimize canvas for PNG! ---\n"); - return EXIT_FAILURE; - } - } - - /* Optimize the canvas for GL drawing */ - bool have_gl = true; - errno = 0; - if (dmnsn_gl_optimize_canvas(scene->canvas) != 0) { - if (errno == ENOSYS) { - have_gl = false; - } else { - dmnsn_delete_scene(scene); - fprintf(stderr, "--- Couldn't optimize canvas for GL! ---\n"); - return EXIT_FAILURE; - } - } - - dmnsn_clear_canvas(scene->canvas, dmnsn_black); - - /* Create a new glX display */ - dmnsn_display *display = NULL; - if (have_gl) { - display = dmnsn_new_display(scene->canvas); - if (!display) { - fprintf(stderr, "--- WARNING: Couldn't initialize X or glX! ---\n"); - } - } - - /* Render the scene */ - - printf("Rendering scene\n"); - dmnsn_progress *progress = dmnsn_raytrace_scene_async(scene); - - /* Display the scene as it's rendered */ - if (display) { - while (dmnsn_get_progress(progress) < 1.0) { - if (dmnsn_gl_write_canvas(scene->canvas) != 0) { - dmnsn_delete_display(display); - dmnsn_delete_scene(scene); - fprintf(stderr, "--- Drawing to OpenGL failed! ---\n"); - return EXIT_FAILURE; - } - dmnsn_display_flush(display); - } - } - - if (dmnsn_finish_progress(progress) != 0) { - dmnsn_delete_display(display); - dmnsn_delete_scene(scene); - fprintf(stderr, "--- Raytracing failed! ---\n"); - return EXIT_FAILURE; - } - - /* Make sure we show the completed rendering */ - if (display) { - printf("Drawing to OpenGL\n"); - if (dmnsn_gl_write_canvas(scene->canvas) != 0) { - dmnsn_delete_display(display); - dmnsn_delete_scene(scene); - fprintf(stderr, "--- Drawing to OpenGL failed! ---\n"); - return EXIT_FAILURE; - } - dmnsn_display_flush(display); - } - - if (have_png) { - printf("Writing scene to PNG\n"); - FILE *ofile = fopen("render.png", "wb"); - if (!ofile) { - dmnsn_delete_display(display); - dmnsn_delete_scene(scene); - fprintf(stderr, "--- Couldn't open 'render.png' for writing! ---\n"); - return EXIT_FAILURE; - } - - if (dmnsn_png_write_canvas(scene->canvas, ofile) != 0) { - fclose(ofile); - dmnsn_delete_display(display); - dmnsn_delete_scene(scene); - fprintf(stderr, "--- Writing canvas to PNG failed! ---\n"); - return EXIT_FAILURE; - } - - fclose(ofile); - } - - dmnsn_delete_display(display); - dmnsn_delete_scene(scene); - return EXIT_SUCCESS; -} |