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author | Tavian Barnes <tavianator@gmail.com> | 2011-06-17 13:57:11 -0600 |
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committer | Tavian Barnes <tavianator@gmail.com> | 2011-06-17 13:57:11 -0600 |
commit | c04e1953131c312a9666d1b5b1ba11c62491c046 (patch) | |
tree | 11045288346f50552a6a21af165fa945b0fa4c67 /libdimension/tests | |
parent | 9f0b74d5174c53e38392abeae913ccf25f3f967e (diff) | |
download | dimension-c04e1953131c312a9666d1b5b1ba11c62491c046.tar.xz |
Use a default diffuse amount of 0.7.
POV-Ray's default of 0.6 was added to a 0.1 ambient. But when you do the
sRGB correctly, 0.6 + 0.1 ~= 0.6.
Diffstat (limited to 'libdimension/tests')
-rw-r--r-- | libdimension/tests/render.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/libdimension/tests/render.c b/libdimension/tests/render.c index 13a4b2c..a67980b 100644 --- a/libdimension/tests/render.c +++ b/libdimension/tests/render.c @@ -39,7 +39,7 @@ dmnsn_new_test_scene(void) ); default_finish->diffuse = dmnsn_new_lambertian( dmnsn_color_intensity( - dmnsn_color_from_sRGB(dmnsn_color_mul(0.6, dmnsn_white)) + dmnsn_color_from_sRGB(dmnsn_color_mul(0.7, dmnsn_white)) ) ); |