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authorTavian Barnes <tavianator@gmail.com>2011-06-12 02:37:51 -0600
committerTavian Barnes <tavianator@gmail.com>2011-06-13 00:16:06 -0600
commit7acd8ea6673b7a90ed4041408ccf1b024b8a007a (patch)
treed52199dd7c58e0217bfd1a74e7601d739ad333f5 /libdimension/tests/render.c
parent066261810c2fca192677c5c1c01c91d6ecec65a0 (diff)
downloaddimension-7acd8ea6673b7a90ed4041408ccf1b024b8a007a.tar.xz
Vast libdimension API and internals improvements.
Couldn't really do these while I was trying to be POV-Ray compatible, 'cause they would've broken compatibility.
Diffstat (limited to 'libdimension/tests/render.c')
-rw-r--r--libdimension/tests/render.c52
1 files changed, 30 insertions, 22 deletions
diff --git a/libdimension/tests/render.c b/libdimension/tests/render.c
index 85742d0..13a4b2c 100644
--- a/libdimension/tests/render.c
+++ b/libdimension/tests/render.c
@@ -23,7 +23,7 @@
#include <stdio.h>
/*
- * Test scene -- code version of tests/dimension/demo.pov
+ * Test scene
*/
static dmnsn_scene *
dmnsn_new_test_scene(void)
@@ -31,16 +31,20 @@ dmnsn_new_test_scene(void)
/* Allocate a new scene */
dmnsn_scene *scene = dmnsn_new_scene();
- /* Default finish */
- scene->default_texture->finish = dmnsn_new_finish_combination(
- dmnsn_new_ambient_finish(
- dmnsn_color_mul(0.01, dmnsn_white)
- ),
- dmnsn_new_diffuse_finish(0.3)
+ /* Default texture */
+ scene->default_texture->pigment = dmnsn_new_solid_pigment(dmnsn_black);
+ dmnsn_finish *default_finish = &scene->default_texture->finish;
+ default_finish->ambient = dmnsn_new_basic_ambient(
+ dmnsn_color_from_sRGB(dmnsn_color_mul(0.1, dmnsn_white))
+ );
+ default_finish->diffuse = dmnsn_new_lambertian(
+ dmnsn_color_intensity(
+ dmnsn_color_from_sRGB(dmnsn_color_mul(0.6, dmnsn_white))
+ )
);
/* Allocate a canvas */
- dmnsn_scene_set_canvas(scene, dmnsn_new_canvas(768, 480));
+ scene->canvas = dmnsn_new_canvas(768, 480);
/* Set up the transformation matrix for the perspective camera */
dmnsn_matrix trans = dmnsn_scale_matrix(
@@ -62,9 +66,8 @@ dmnsn_new_test_scene(void)
);
/* Create a perspective camera */
- dmnsn_camera *camera = dmnsn_new_perspective_camera();
- camera->trans = trans;
- dmnsn_scene_set_camera(scene, camera);
+ scene->camera = dmnsn_new_perspective_camera();
+ scene->camera->trans = trans;
/* Background color */
scene->background = dmnsn_clear;
@@ -88,7 +91,7 @@ dmnsn_new_test_scene(void)
dmnsn_new_vector(-15.0, 20.0, 10.0),
dmnsn_white
);
- dmnsn_scene_add_light(scene, light);
+ dmnsn_array_push(scene->lights, &light);
/* Now make our objects */
@@ -96,15 +99,18 @@ dmnsn_new_test_scene(void)
cube->trans = dmnsn_rotation_matrix(
dmnsn_new_vector(dmnsn_radians(45.0), 0.0, 0.0)
);
- cube->texture = dmnsn_new_texture();
dmnsn_color cube_color = dmnsn_blue;
cube_color.trans = 0.75;
cube_color.filter = 1.0/3.0;
+ cube->texture = dmnsn_new_texture();
cube->texture->pigment = dmnsn_new_solid_pigment(cube_color);
- dmnsn_color reflect = dmnsn_color_mul(0.5, dmnsn_white);
- cube->texture->finish = dmnsn_new_reflective_finish(reflect, reflect, 1.0);
+ dmnsn_color reflect = dmnsn_color_from_sRGB(
+ dmnsn_color_mul(0.5, dmnsn_white)
+ );
+ cube->texture->finish.reflection
+ = dmnsn_new_basic_reflection(reflect, reflect, 1.0);
cube->interior = dmnsn_new_interior();
cube->interior->ior = 1.1;
@@ -112,11 +118,11 @@ dmnsn_new_test_scene(void)
dmnsn_object *sphere = dmnsn_new_sphere();
sphere->texture = dmnsn_new_texture();
sphere->texture->pigment = dmnsn_new_solid_pigment(dmnsn_green);
- sphere->texture->finish = dmnsn_new_phong_finish(0.2, 40.0);
+ sphere->texture->finish.specular = dmnsn_new_phong(0.2, 40.0);
sphere->trans = dmnsn_scale_matrix(dmnsn_new_vector(1.25, 1.25, 1.25));
dmnsn_object *csg = dmnsn_new_csg_difference(cube, sphere);
- dmnsn_scene_add_object(scene, csg);
+ dmnsn_array_push(scene->objects, &csg);
dmnsn_array *arrow_array = dmnsn_new_array(sizeof(dmnsn_object *));
@@ -149,12 +155,13 @@ dmnsn_new_test_scene(void)
arrow->texture->pigment
= dmnsn_new_color_map_pigment(gradient, gradient_color_map,
DMNSN_PIGMENT_MAP_SRGB);
+
arrow->texture->trans =
dmnsn_matrix_mul(
dmnsn_translation_matrix(dmnsn_new_vector(0.0, -1.25, 0.0)),
dmnsn_scale_matrix(dmnsn_new_vector(1.0, 2.75, 1.0))
);
- dmnsn_scene_add_object(scene, arrow);
+ dmnsn_array_push(scene->objects, &arrow);
dmnsn_delete_array(arrow_array);
dmnsn_array *torus_array = dmnsn_new_array(sizeof(dmnsn_object *));
@@ -176,13 +183,13 @@ dmnsn_new_test_scene(void)
);
torii->texture = dmnsn_new_texture();
torii->texture->pigment = dmnsn_new_solid_pigment(dmnsn_blue);
- torii->texture->finish = dmnsn_new_ambient_finish(dmnsn_white);
- dmnsn_scene_add_object(scene, torii);
+ torii->texture->finish.ambient
+ = dmnsn_new_basic_ambient(dmnsn_white);
+ dmnsn_array_push(scene->objects, &torii);
dmnsn_delete_array(torus_array);
dmnsn_object *plane = dmnsn_new_plane(dmnsn_new_vector(0.0, 1.0, 0.0));
plane->trans = dmnsn_translation_matrix(dmnsn_new_vector(0.0, -2.0, 0.0));
- plane->texture = dmnsn_new_texture();
dmnsn_pattern *checker1 = dmnsn_new_checker_pattern();
dmnsn_pattern *checker2 = dmnsn_new_checker_pattern();
dmnsn_map *checker_color_map = dmnsn_new_color_map();
@@ -197,13 +204,14 @@ dmnsn_new_test_scene(void)
dmnsn_map *checker_pigment_map = dmnsn_new_pigment_map();
dmnsn_add_map_entry(checker_pigment_map, 0.0, &pigment1);
dmnsn_add_map_entry(checker_pigment_map, 1.0, &pigment2);
+ plane->texture = dmnsn_new_texture();
plane->texture->pigment
= dmnsn_new_pigment_map_pigment(checker2, checker_pigment_map,
DMNSN_PIGMENT_MAP_REGULAR);
plane->texture->pigment->quick_color = dmnsn_color_from_sRGB(
dmnsn_new_color(1.0, 0.5, 0.75)
);
- dmnsn_scene_add_object(scene, plane);
+ dmnsn_array_push(scene->objects, &plane);
return scene;
}