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author | Tavian Barnes <tavianator@gmail.com> | 2011-05-15 15:54:56 -0600 |
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committer | Tavian Barnes <tavianator@gmail.com> | 2011-05-15 15:58:05 -0600 |
commit | a5a6b94c038e01ebf1e2de0a0774a69b02fb8e1e (patch) | |
tree | 66a4b977fff9f0119456b6c5a3398d25976f6c53 /libdimension/tests/render.c | |
parent | 130cbc32499ade9235873bc5d575816f80636916 (diff) | |
download | dimension-a5a6b94c038e01ebf1e2de0a0774a69b02fb8e1e.tar.xz |
Group tests and benchmarks with the corresponding source code.
Diffstat (limited to 'libdimension/tests/render.c')
-rw-r--r-- | libdimension/tests/render.c | 309 |
1 files changed, 309 insertions, 0 deletions
diff --git a/libdimension/tests/render.c b/libdimension/tests/render.c new file mode 100644 index 0000000..5b03423 --- /dev/null +++ b/libdimension/tests/render.c @@ -0,0 +1,309 @@ +/************************************************************************* + * Copyright (C) 2010-2011 Tavian Barnes <tavianator@tavianator.com> * + * * + * This file is part of The Dimension Test Suite. * + * * + * The Dimension Test Suite is free software; you can redistribute it * + * and/or modify it under the terms of the GNU General Public License as * + * published by the Free Software Foundation; either version 3 of the * + * License, or (at your option) any later version. * + * * + * The Dimension Test Suite is distributed in the hope that it will be * + * useful, but WITHOUT ANY WARRANTY; without even the implied warranty * + * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * + * General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program. If not, see <http://www.gnu.org/licenses/>. * + *************************************************************************/ + +#include "tests.h" +#include <errno.h> +#include <stdlib.h> +#include <stdio.h> + +/* + * Test scene -- code version of tests/dimension/demo.pov + */ +static dmnsn_scene * +dmnsn_new_test_scene(void) +{ + /* Allocate a new scene */ + dmnsn_scene *scene = dmnsn_new_scene(); + + /* Default finish */ + scene->default_texture->finish = dmnsn_new_finish_combination( + dmnsn_new_ambient_finish( + dmnsn_color_mul(0.1, dmnsn_white) + ), + dmnsn_new_diffuse_finish(0.6) + ); + + /* Allocate a canvas */ + scene->canvas = dmnsn_new_canvas(768, 480); + + /* Set up the transformation matrix for the perspective camera */ + dmnsn_matrix trans = dmnsn_scale_matrix( + dmnsn_new_vector( + ((double)scene->canvas->width)/scene->canvas->height, 1.0, 1.0 + ) + ); + trans = dmnsn_matrix_mul( + dmnsn_rotation_matrix(dmnsn_new_vector(0.0624188099959577, 0.0, 0.0)), + trans + ); + trans = dmnsn_matrix_mul( + dmnsn_translation_matrix(dmnsn_new_vector(0.0, 0.25, -4.0)), + trans + ); + trans = dmnsn_matrix_mul( + dmnsn_rotation_matrix(dmnsn_new_vector(0.0, dmnsn_radians(53.0), 0.0)), + trans + ); + + /* Create a perspective camera */ + scene->camera = dmnsn_new_perspective_camera(); + scene->camera->trans = trans; + + /* Background color */ + scene->background = dmnsn_clear; + + /* Sky sphere */ + scene->sky_sphere = dmnsn_new_sky_sphere(); + dmnsn_pattern *sky_gradient = dmnsn_new_gradient_pattern(dmnsn_y); + dmnsn_map *sky_gradient_color_map = dmnsn_new_color_map(); + dmnsn_add_map_entry(sky_gradient_color_map, 0.0, &dmnsn_orange); + dmnsn_color background = dmnsn_new_color5(0.0, 0.1, 0.2, 0.1, 0.0); + dmnsn_add_map_entry(sky_gradient_color_map, 0.35, &background); + dmnsn_pigment *sky_pigment + = dmnsn_new_color_map_pigment(sky_gradient, sky_gradient_color_map); + dmnsn_array_push(scene->sky_sphere->pigments, &sky_pigment); + + /* Light source */ + dmnsn_light *light = dmnsn_new_point_light( + dmnsn_new_vector(-15.0, 20.0, 10.0), + dmnsn_white + ); + dmnsn_array_push(scene->lights, &light); + + /* Now make our objects */ + + dmnsn_object *cube = dmnsn_new_cube(); + cube->trans = dmnsn_rotation_matrix( + dmnsn_new_vector(dmnsn_radians(45.0), 0.0, 0.0) + ); + cube->texture = dmnsn_new_texture(); + + dmnsn_color cube_color = dmnsn_blue; + cube_color.filter = 0.25; + cube_color.trans = 0.5; + cube->texture->pigment = dmnsn_new_solid_pigment(cube_color); + + dmnsn_color reflect = dmnsn_color_mul(0.5, dmnsn_white); + cube->texture->finish = dmnsn_new_reflective_finish(reflect, reflect, 1.0); + + cube->interior = dmnsn_new_interior(); + cube->interior->ior = 1.1; + + dmnsn_object *sphere = dmnsn_new_sphere(); + sphere->texture = dmnsn_new_texture(); + sphere->texture->pigment = dmnsn_new_solid_pigment(dmnsn_green); + sphere->texture->finish = dmnsn_new_phong_finish(0.2, 40.0); + sphere->trans = dmnsn_scale_matrix(dmnsn_new_vector(1.25, 1.25, 1.25)); + + dmnsn_object *csg = dmnsn_new_csg_difference(cube, sphere); + dmnsn_array_push(scene->objects, &csg); + + dmnsn_array *arrow_array = dmnsn_new_array(sizeof(dmnsn_object *)); + + dmnsn_object *cylinder = dmnsn_new_cone(0.1, 0.1, false); + cylinder->trans = dmnsn_scale_matrix(dmnsn_new_vector(1.0, 1.25, 1.0)); + dmnsn_array_push(arrow_array, &cylinder); + + dmnsn_object *cone = dmnsn_new_cone(0.1, 0.0, true); + cone->trans = + dmnsn_matrix_mul( + dmnsn_translation_matrix(dmnsn_new_vector(0.0, 1.375, 0.0)), + dmnsn_scale_matrix(dmnsn_new_vector(1.0, 0.125, 1.0)) + ); + dmnsn_array_push(arrow_array, &cone); + + dmnsn_object *arrow = dmnsn_new_csg_union(arrow_array); + arrow->trans = dmnsn_rotation_matrix( + dmnsn_new_vector(dmnsn_radians(-45.0), 0.0, 0.0) + ); + dmnsn_pattern *gradient = dmnsn_new_gradient_pattern(dmnsn_y); + dmnsn_map *gradient_color_map = dmnsn_new_color_map(); + dmnsn_add_map_entry(gradient_color_map, 0.0, &dmnsn_red); + dmnsn_add_map_entry(gradient_color_map, 1.0/6.0, &dmnsn_orange); + dmnsn_add_map_entry(gradient_color_map, 2.0/6.0, &dmnsn_yellow); + dmnsn_add_map_entry(gradient_color_map, 3.0/6.0, &dmnsn_green); + dmnsn_add_map_entry(gradient_color_map, 4.0/6.0, &dmnsn_blue); + dmnsn_add_map_entry(gradient_color_map, 5.0/6.0, &dmnsn_magenta); + dmnsn_add_map_entry(gradient_color_map, 1.0, &dmnsn_red); + arrow->texture = dmnsn_new_texture(); + arrow->texture->pigment + = dmnsn_new_color_map_pigment(gradient, gradient_color_map); + arrow->texture->trans = + dmnsn_matrix_mul( + dmnsn_translation_matrix(dmnsn_new_vector(0.0, -1.25, 0.0)), + dmnsn_scale_matrix(dmnsn_new_vector(1.0, 2.75, 1.0)) + ); + dmnsn_array_push(scene->objects, &arrow); + dmnsn_delete_array(arrow_array); + + dmnsn_array *torus_array = dmnsn_new_array(sizeof(dmnsn_object *)); + + dmnsn_object *torus1 = dmnsn_new_torus(0.15, 0.05); + torus1->trans = dmnsn_translation_matrix(dmnsn_new_vector(0.0, -1.0, 0.0)); + dmnsn_array_push(torus_array, &torus1); + + dmnsn_object *torus2 = dmnsn_new_torus(0.15, 0.05); + dmnsn_array_push(torus_array, &torus2); + + dmnsn_object *torus3 = dmnsn_new_torus(0.15, 0.05); + torus3->trans = dmnsn_translation_matrix(dmnsn_new_vector(0.0, 1.0, 0.0)); + dmnsn_array_push(torus_array, &torus3); + + dmnsn_object *torii = dmnsn_new_csg_union(torus_array); + torii->trans = dmnsn_rotation_matrix( + dmnsn_new_vector(dmnsn_radians(-45.0), 0.0, 0.0) + ); + torii->texture = dmnsn_new_texture(); + torii->texture->pigment = dmnsn_new_solid_pigment(dmnsn_blue); + torii->texture->finish = dmnsn_new_ambient_finish(dmnsn_white); + dmnsn_array_push(scene->objects, &torii); + dmnsn_delete_array(torus_array); + + dmnsn_object *plane = dmnsn_new_plane(dmnsn_new_vector(0.0, 1.0, 0.0)); + plane->trans = dmnsn_translation_matrix(dmnsn_new_vector(0.0, -2.0, 0.0)); + plane->texture = dmnsn_new_texture(); + dmnsn_pattern *checker1 = dmnsn_new_checker_pattern(); + dmnsn_pattern *checker2 = dmnsn_new_checker_pattern(); + dmnsn_map *checker_color_map = dmnsn_new_color_map(); + dmnsn_add_map_entry(checker_color_map, 0.0, &dmnsn_black); + dmnsn_add_map_entry(checker_color_map, 1.0, &dmnsn_white); + dmnsn_pigment *pigment1 = dmnsn_new_solid_pigment(dmnsn_white); + dmnsn_pigment *pigment2 + = dmnsn_new_color_map_pigment(checker1, checker_color_map); + pigment2->trans + = dmnsn_scale_matrix(dmnsn_new_vector(1.0/3.0, 1.0/3.0, 1.0/3.0)); + dmnsn_map *checker_pigment_map = dmnsn_new_pigment_map(); + dmnsn_add_map_entry(checker_pigment_map, 0.0, &pigment1); + dmnsn_add_map_entry(checker_pigment_map, 1.0, &pigment2); + plane->texture->pigment + = dmnsn_new_pigment_map_pigment(checker2, checker_pigment_map); + plane->texture->pigment->quick_color = dmnsn_new_color(1.0, 0.5, 0.75); + dmnsn_array_push(scene->objects, &plane); + + return scene; +} + +int +main(void) +{ + /* Treat warnings as errors for tests */ + dmnsn_die_on_warnings(true); + + /* Create the test scene */ + dmnsn_scene *scene = dmnsn_new_test_scene(); + + /* Optimize the canvas for PNG export */ + bool have_png = true; + errno = 0; + if (dmnsn_png_optimize_canvas(scene->canvas) != 0) { + if (errno == ENOSYS) { + have_png = false; + } else { + dmnsn_delete_scene(scene); + fprintf(stderr, "--- Couldn't optimize canvas for PNG! ---\n"); + return EXIT_FAILURE; + } + } + + /* Optimize the canvas for GL drawing */ + bool have_gl = true; + errno = 0; + if (dmnsn_gl_optimize_canvas(scene->canvas) != 0) { + if (errno == ENOSYS) { + have_gl = false; + } else { + dmnsn_delete_scene(scene); + fprintf(stderr, "--- Couldn't optimize canvas for GL! ---\n"); + return EXIT_FAILURE; + } + } + + dmnsn_clear_canvas(scene->canvas, dmnsn_black); + + /* Create a new glX display */ + dmnsn_display *display = NULL; + if (have_gl) { + display = dmnsn_new_display(scene->canvas); + if (!display) { + fprintf(stderr, "--- WARNING: Couldn't initialize X or glX! ---\n"); + } + } + + /* Render the scene */ + + printf("Rendering scene\n"); + dmnsn_progress *progress = dmnsn_raytrace_scene_async(scene); + + /* Display the scene as it's rendered */ + if (display) { + while (dmnsn_get_progress(progress) < 1.0) { + if (dmnsn_gl_write_canvas(scene->canvas) != 0) { + dmnsn_delete_display(display); + dmnsn_delete_scene(scene); + fprintf(stderr, "--- Drawing to OpenGL failed! ---\n"); + return EXIT_FAILURE; + } + dmnsn_display_flush(display); + } + } + + if (dmnsn_finish_progress(progress) != 0) { + dmnsn_delete_display(display); + dmnsn_delete_scene(scene); + fprintf(stderr, "--- Raytracing failed! ---\n"); + return EXIT_FAILURE; + } + + /* Make sure we show the completed rendering */ + if (display) { + printf("Drawing to OpenGL\n"); + if (dmnsn_gl_write_canvas(scene->canvas) != 0) { + dmnsn_delete_display(display); + dmnsn_delete_scene(scene); + fprintf(stderr, "--- Drawing to OpenGL failed! ---\n"); + return EXIT_FAILURE; + } + dmnsn_display_flush(display); + } + + if (have_png) { + printf("Writing scene to PNG\n"); + FILE *ofile = fopen("render.png", "wb"); + if (!ofile) { + dmnsn_delete_display(display); + dmnsn_delete_scene(scene); + fprintf(stderr, "--- Couldn't open 'render.png' for writing! ---\n"); + return EXIT_FAILURE; + } + + if (dmnsn_png_write_canvas(scene->canvas, ofile) != 0) { + fclose(ofile); + dmnsn_delete_display(display); + dmnsn_delete_scene(scene); + fprintf(stderr, "--- Writing canvas to PNG failed! ---\n"); + return EXIT_FAILURE; + } + + fclose(ofile); + } + + dmnsn_delete_display(display); + dmnsn_delete_scene(scene); + return EXIT_SUCCESS; +} |