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authorTavian Barnes <tavianator@gmail.com>2010-01-15 14:24:13 -0500
committerTavian Barnes <tavianator@gmail.com>2010-01-15 14:24:13 -0500
commita868a2958dd7ea138b02543ef81cc78abf8622c7 (patch)
treea22e18fd379000ccc1a104ae711a499377e60a72 /libdimension/raytrace.c
parent26e8ad8ce8f15e25b856c5cbd7f526d090cda3ae (diff)
downloaddimension-a868a2958dd7ea138b02543ef81cc78abf8622c7.tar.xz
Rename kD splay trees to Bounding Volume Splay Trees.
Diffstat (limited to 'libdimension/raytrace.c')
-rw-r--r--libdimension/raytrace.c37
1 files changed, 17 insertions, 20 deletions
diff --git a/libdimension/raytrace.c b/libdimension/raytrace.c
index a76a2f5..1e03b91 100644
--- a/libdimension/raytrace.c
+++ b/libdimension/raytrace.c
@@ -30,7 +30,7 @@
typedef struct {
dmnsn_progress *progress;
dmnsn_scene *scene;
- dmnsn_kD_splay_tree *kD_splay_tree;
+ dmnsn_bvst *bvst;
/* For multithreading */
unsigned int index, threads;
@@ -63,19 +63,19 @@ dmnsn_raytrace_scene_async(dmnsn_scene *scene)
return NULL;
}
- payload->progress = progress;
- payload->scene = scene;
- payload->kD_splay_tree = dmnsn_new_kD_splay_tree();
+ payload->progress = progress;
+ payload->scene = scene;
+ payload->bvst = dmnsn_new_bvst();
for (i = 0; i < dmnsn_array_size(payload->scene->objects); ++i) {
dmnsn_array_get(payload->scene->objects, i, &object);
- dmnsn_kD_splay_insert(payload->kD_splay_tree, object);
+ dmnsn_bvst_insert(payload->bvst, object);
}
if (pthread_create(&progress->thread, NULL, &dmnsn_raytrace_scene_thread,
payload) != 0)
{
- dmnsn_delete_kD_splay_tree(payload->kD_splay_tree);
+ dmnsn_delete_bvst(payload->bvst);
free(payload);
dmnsn_delete_progress(progress);
return NULL;
@@ -145,8 +145,7 @@ dmnsn_raytrace_scene_multithread(dmnsn_raytrace_payload *payload)
payloads[i].index = i;
payloads[i].threads = nthreads;
if (i > 0) {
- payloads[i].kD_splay_tree =
- dmnsn_kD_splay_copy(payloads[0].kD_splay_tree);
+ payloads[i].bvst = dmnsn_bvst_copy(payloads[0].bvst);
}
}
@@ -164,7 +163,7 @@ dmnsn_raytrace_scene_multithread(dmnsn_raytrace_payload *payload)
} else {
/* Only free on a successful join - otherwise we might free a pointer
out from under a running thread */
- dmnsn_delete_kD_splay_tree(payloads[j].kD_splay_tree);
+ dmnsn_delete_bvst(payloads[j].bvst);
free(ptr);
}
}
@@ -182,7 +181,7 @@ dmnsn_raytrace_scene_multithread(dmnsn_raytrace_payload *payload)
if (retval == 0) {
retval = *(int *)ptr;
}
- dmnsn_delete_kD_splay_tree(payloads[i].kD_splay_tree);
+ dmnsn_delete_bvst(payloads[i].bvst);
free(ptr);
}
}
@@ -195,7 +194,7 @@ dmnsn_raytrace_scene_multithread(dmnsn_raytrace_payload *payload)
/* Actual raytracing implementation */
static int dmnsn_raytrace_scene_impl(dmnsn_progress *progress,
dmnsn_scene *scene,
- dmnsn_kD_splay_tree *kD_splay_tree,
+ dmnsn_bvst *bvst,
unsigned int index, unsigned int threads);
/* Multi-threading thread callback */
@@ -206,7 +205,7 @@ dmnsn_raytrace_scene_multithread_thread(void *ptr)
int *retval = malloc(sizeof(int));
if (retval) {
*retval = dmnsn_raytrace_scene_impl(payload->progress, payload->scene,
- payload->kD_splay_tree,
+ payload->bvst,
payload->index, payload->threads);
}
return retval;
@@ -219,7 +218,7 @@ dmnsn_raytrace_scene_multithread_thread(void *ptr)
typedef struct dmnsn_raytrace_state {
const dmnsn_scene *scene;
const dmnsn_intersection *intersection;
- dmnsn_kD_splay_tree *kD_splay_tree;
+ dmnsn_bvst *bvst;
unsigned int level;
dmnsn_vector r;
@@ -238,12 +237,12 @@ static dmnsn_color dmnsn_raytrace_shoot(dmnsn_raytrace_state *state,
/* Actually raytrace a scene */
static int
dmnsn_raytrace_scene_impl(dmnsn_progress *progress, dmnsn_scene *scene,
- dmnsn_kD_splay_tree *kD_splay_tree,
+ dmnsn_bvst *bvst,
unsigned int index, unsigned int threads)
{
dmnsn_raytrace_state state = {
.scene = scene,
- .kD_splay_tree = kD_splay_tree
+ .bvst = bvst
};
unsigned int width = scene->canvas->x;
@@ -339,10 +338,8 @@ dmnsn_raytrace_light_ray(const dmnsn_raytrace_state *state,
unsigned int level = state->level;
while (level) {
- dmnsn_intersection *shadow_caster = dmnsn_kD_splay_search(
- state->kD_splay_tree,
- shadow_ray
- );
+ dmnsn_intersection *shadow_caster
+ = dmnsn_bvst_search(state->bvst, shadow_ray);
if (!shadow_caster || shadow_caster->t > 1.0) {
dmnsn_delete_intersection(shadow_caster);
@@ -468,7 +465,7 @@ dmnsn_raytrace_shoot(dmnsn_raytrace_state *state, dmnsn_line ray)
--state->level;
dmnsn_intersection *intersection
- = dmnsn_kD_splay_search(state->kD_splay_tree, ray);
+ = dmnsn_bvst_search(state->bvst, ray);
dmnsn_color color = state->scene->background;
if (intersection) {