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authorTavian Barnes <tavianator@gmail.com>2011-06-12 02:37:51 -0600
committerTavian Barnes <tavianator@gmail.com>2011-06-13 00:16:06 -0600
commit7acd8ea6673b7a90ed4041408ccf1b024b8a007a (patch)
treed52199dd7c58e0217bfd1a74e7601d739ad333f5 /libdimension/raytrace.c
parent066261810c2fca192677c5c1c01c91d6ecec65a0 (diff)
downloaddimension-7acd8ea6673b7a90ed4041408ccf1b024b8a007a.tar.xz
Vast libdimension API and internals improvements.
Couldn't really do these while I was trying to be POV-Ray compatible, 'cause they would've broken compatibility.
Diffstat (limited to 'libdimension/raytrace.c')
-rw-r--r--libdimension/raytrace.c114
1 files changed, 40 insertions, 74 deletions
diff --git a/libdimension/raytrace.c b/libdimension/raytrace.c
index e2fd61e..5d62738 100644
--- a/libdimension/raytrace.c
+++ b/libdimension/raytrace.c
@@ -113,9 +113,9 @@ typedef struct dmnsn_raytrace_state {
unsigned int reclevel;
dmnsn_vector r;
- dmnsn_vector light;
dmnsn_vector viewer;
dmnsn_vector reflected;
+ dmnsn_vector light;
dmnsn_color pigment;
dmnsn_color diffuse;
@@ -171,45 +171,6 @@ dmnsn_raytrace_scene_concurrent(void *ptr, unsigned int thread,
return 0;
}
-/** Get the intersection texture. */
-#define ITEXTURE(state) (state->intersection->texture)
-/** Get the default texture. */
-#define DTEXTURE(state) (state->scene->default_texture)
-
-/** Can a texture element be accessed? */
-#define CAN_ACCESS(texture, telem) \
- ((texture) && (texture)->telem)
-/** Can a texture element callback be called? */
-#define CAN_CALL(texture, telem, fn) \
- (CAN_ACCESS(texture, telem) && (texture)->telem->fn)
-
-/** Determine whether a callback may be called. */
-#define TEXTURE_HAS_CALLBACK(state, telem, fn) \
- (CAN_CALL(ITEXTURE(state), telem, fn) \
- || CAN_CALL(DTEXTURE(state), telem, fn))
-
-/** Call the appropriate overloaded texture callback. */
-#define TEXTURE_CALLBACK(state, telem, fn, def, ...) \
- (CAN_CALL(ITEXTURE(state), telem, fn) \
- ? ITEXTURE(state)->telem->fn(ITEXTURE(state)->telem, __VA_ARGS__) \
- : (CAN_CALL(DTEXTURE(state), telem, fn) \
- ? DTEXTURE(state)->telem->fn(DTEXTURE(state)->telem, __VA_ARGS__) \
- : def));
-
-/** Get a property from a texture element. */
-#define TEXTURE_PROPERTY(state, telem, prop, def) \
- (CAN_ACCESS(ITEXTURE(state), telem) \
- ? ITEXTURE(state)->telem->prop \
- : (CAN_ACCESS(DTEXTURE(state), telem) \
- ? DTEXTURE(state)->telem->prop \
- : def))
-
-/** Get the current index of refraction. */
-#define IOR(state) \
- ((state)->intersection->interior \
- ? (state)->intersection->interior->ior \
- : 1.0)
-
/** Calculate the background color. */
static dmnsn_color
dmnsn_raytrace_background(dmnsn_raytrace_state *state, dmnsn_line ray)
@@ -230,12 +191,13 @@ dmnsn_raytrace_background(dmnsn_raytrace_state *state, dmnsn_line ray)
static void
dmnsn_raytrace_pigment(dmnsn_raytrace_state *state)
{
+ dmnsn_pigment *pigment = state->intersection->texture->pigment;
if (state->scene->quality & DMNSN_RENDER_PIGMENT) {
- state->pigment = TEXTURE_CALLBACK(state, pigment, pigment_fn, dmnsn_black,
- state->r);
+ state->pigment = dmnsn_evaluate_pigment(pigment, state->r);
} else {
- state->pigment = TEXTURE_PROPERTY(state, pigment, quick_color, dmnsn_black);
+ state->pigment = pigment->quick_color;
}
+
state->diffuse = state->pigment;
}
@@ -297,15 +259,12 @@ static void
dmnsn_raytrace_lighting(dmnsn_raytrace_state *state)
{
/* The ambient color */
- state->diffuse = TEXTURE_CALLBACK(state, finish, ambient_fn, dmnsn_black,
- state->pigment);
- state->diffuse = dmnsn_color_illuminate(state->scene->ambient,
- state->diffuse);
+ state->diffuse = dmnsn_black;
- if (!TEXTURE_HAS_CALLBACK(state, finish, diffuse_fn)
- && !TEXTURE_HAS_CALLBACK(state, finish, specular_fn))
- {
- return;
+ const dmnsn_finish *finish = &state->intersection->texture->finish;
+ if (finish->ambient) {
+ state->diffuse
+ = finish->ambient->ambient_fn(finish->ambient, state->pigment);
}
/* Iterate over each light */
@@ -314,16 +273,22 @@ dmnsn_raytrace_lighting(dmnsn_raytrace_state *state)
if (!dmnsn_color_is_black(light_color)) {
if (state->scene->quality & DMNSN_RENDER_FINISH) {
/* Get this light's color contribution to the object */
- dmnsn_color diffuse = TEXTURE_CALLBACK(
- state, finish, diffuse_fn, dmnsn_black,
- light_color, state->pigment, state->light,
- state->intersection->normal
- );
- dmnsn_color specular = TEXTURE_CALLBACK(
- state, finish, specular_fn, dmnsn_black,
- light_color, state->pigment, state->light,
- state->intersection->normal, state->viewer
- );
+ dmnsn_color diffuse = dmnsn_black;
+ if (finish->diffuse) {
+ diffuse = finish->diffuse->diffuse_fn(
+ finish->diffuse, light_color, state->pigment, state->light,
+ state->intersection->normal
+ );
+ }
+
+ dmnsn_color specular = dmnsn_black;
+ if (finish->specular) {
+ specular = finish->specular->specular_fn(
+ finish->specular, light_color, state->pigment, state->light,
+ state->intersection->normal, state->viewer
+ );
+ }
+
state->diffuse = dmnsn_color_add(diffuse, state->diffuse);
state->additional = dmnsn_color_add(specular, state->additional);
} else {
@@ -341,20 +306,21 @@ dmnsn_raytrace_reflection(const dmnsn_raytrace_state *state)
{
dmnsn_color reflected = dmnsn_black;
- if (TEXTURE_HAS_CALLBACK(state, finish, reflection_fn)) {
+ const dmnsn_finish *finish = &state->intersection->texture->finish;
+ if (finish->reflection) {
dmnsn_line refl_ray = dmnsn_new_line(state->r, state->reflected);
refl_ray = dmnsn_line_add_epsilon(refl_ray);
dmnsn_raytrace_state recursive_state = *state;
- recursive_state.adc_value = TEXTURE_CALLBACK(
- state, finish, reflection_fn, dmnsn_black,
- state->adc_value, state->pigment, state->reflected,
+ recursive_state.adc_value = finish->reflection->reflection_fn(
+ finish->reflection, state->adc_value, state->pigment, state->reflected,
state->intersection->normal
);
+
dmnsn_color rec = dmnsn_raytrace_shoot(&recursive_state, refl_ray);
- reflected = TEXTURE_CALLBACK(
- state, finish, reflection_fn, dmnsn_black,
- rec, state->pigment, state->reflected, state->intersection->normal
+ reflected = finish->reflection->reflection_fn(
+ finish->reflection, rec, state->pigment, state->reflected,
+ state->intersection->normal
);
reflected.trans = 0.0;
reflected.filter = 0.0;
@@ -378,7 +344,7 @@ dmnsn_raytrace_translucency(dmnsn_raytrace_state *state)
if (dmnsn_vector_dot(r, n) < 0.0) {
/* We are entering an object */
- recursive_state.ior = IOR(state);
+ recursive_state.ior = state->intersection->interior->ior;
recursive_state.parent = state;
} else {
/* We are leaving an object */
@@ -438,15 +404,15 @@ dmnsn_raytrace_shoot(dmnsn_raytrace_state *state, dmnsn_line ray)
bool reset = state->reclevel == state->scene->reclimit - 1;
if (dmnsn_prtree_intersection(state->prtree, ray, &intersection, reset)) {
state->intersection = &intersection;
- state->r = dmnsn_line_point(state->intersection->ray,
- state->intersection->t);
+
+ state->r = dmnsn_line_point(intersection.ray, intersection.t);
state->viewer = dmnsn_vector_normalized(
- dmnsn_vector_negate(state->intersection->ray.n)
+ dmnsn_vector_negate(intersection.ray.n)
);
state->reflected = dmnsn_vector_sub(
dmnsn_vector_mul(
- 2*dmnsn_vector_dot(state->viewer, state->intersection->normal),
- state->intersection->normal),
+ 2*dmnsn_vector_dot(state->viewer, intersection.normal),
+ intersection.normal),
state->viewer
);