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authorTavian Barnes <tavianator@gmail.com>2009-11-09 21:59:13 -0500
committerTavian Barnes <tavianator@gmail.com>2009-11-09 21:59:13 -0500
commit5f37c6b3ca7b447ad8a4dc5fd84604342e32e59d (patch)
tree2cc077706168760bd26a2f1dc83372652e90742d /libdimension/Makefile.am
parent531368437bfb865247204fa78235428028170081 (diff)
downloaddimension-5f37c6b3ca7b447ad8a4dc5fd84604342e32e59d.tar.xz
Raytrace one row of pixels per thread.
The theory is that if the next ray shot is closer to the previous ray, the k-D splay tree will work better because we're more likely to hit the same object.
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