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author | Tavian Barnes <tavianator@gmail.com> | 2009-11-09 21:59:13 -0500 |
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committer | Tavian Barnes <tavianator@gmail.com> | 2009-11-09 21:59:13 -0500 |
commit | 5f37c6b3ca7b447ad8a4dc5fd84604342e32e59d (patch) | |
tree | 2cc077706168760bd26a2f1dc83372652e90742d /bench/libdimension/Makefile.am | |
parent | 531368437bfb865247204fa78235428028170081 (diff) | |
download | dimension-5f37c6b3ca7b447ad8a4dc5fd84604342e32e59d.tar.xz |
Raytrace one row of pixels per thread.
The theory is that if the next ray shot is closer to the previous ray, the
k-D splay tree will work better because we're more likely to hit the same
object.
Diffstat (limited to 'bench/libdimension/Makefile.am')
0 files changed, 0 insertions, 0 deletions