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author | Tavian Barnes <tavianator@gmail.com> | 2009-07-08 17:51:10 +0000 |
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committer | Tavian Barnes <tavianator@gmail.com> | 2009-07-08 17:51:10 +0000 |
commit | b749d0c61b0d33324b4f2f0a127f7a2571d9082f (patch) | |
tree | 0e4e43a05ea5a9accb3c284e4c0eec6201af96ae | |
parent | faf9740f37e68cae0822bb196a6c3a163a7e364e (diff) | |
download | dimension-b749d0c61b0d33324b4f2f0a127f7a2571d9082f.tar.xz |
Don't animate in GL tests - turns out it's hellishly slow on slower
computers.
-rw-r--r-- | libdimensionxx/dimensionxx/gl.hpp | 2 | ||||
-rw-r--r-- | libdimensionxx/gl.cpp | 3 | ||||
-rw-r--r-- | tests/gl.c | 98 | ||||
-rw-r--r-- | tests/glxx.cpp | 61 | ||||
-rw-r--r-- | tests/tests.c | 2 | ||||
-rw-r--r-- | tests/tests.h | 3 | ||||
-rw-r--r-- | tests/testsxx.cpp | 2 |
7 files changed, 91 insertions, 80 deletions
diff --git a/libdimensionxx/dimensionxx/gl.hpp b/libdimensionxx/dimensionxx/gl.hpp index 3c33a51..d52ade5 100644 --- a/libdimensionxx/dimensionxx/gl.hpp +++ b/libdimensionxx/dimensionxx/gl.hpp @@ -48,7 +48,7 @@ namespace Dimension class GL_Reader { public: - // GL_Reader(); + GL_Reader(); // ~GL_Reader(); Canvas read(unsigned int x0, unsigned int y0, diff --git a/libdimensionxx/gl.cpp b/libdimensionxx/gl.cpp index 9122e9b..aa54aed 100644 --- a/libdimensionxx/gl.cpp +++ b/libdimensionxx/gl.cpp @@ -55,6 +55,9 @@ namespace Dimension m_drawn = true; // Don't draw again in destructor } + // No-op + GL_Reader::GL_Reader() { } + // Read a canvas from a GL buffer Canvas GL_Reader::read(unsigned int x0, unsigned int y0, @@ -26,9 +26,7 @@ main() { dmnsn_display *display; dmnsn_progress *progress; dmnsn_scene *scene; - dmnsn_object *cube; - dmnsn_matrix trans; - const unsigned int frames = 10; + dmnsn_canvas *canvas; unsigned int i; /* Set the resilience low for tests */ @@ -48,12 +46,6 @@ main() { return EXIT_FAILURE; } - /* Get the cube object */ - dmnsn_array_get(scene->objects, 1, &cube); - - /* Get the camera transformation matrix */ - trans = dmnsn_get_perspective_camera_trans(scene->camera); - /* Create a new glX display */ display = dmnsn_new_display(scene->canvas); if (!display) { @@ -62,53 +54,69 @@ main() { return EXIT_FAILURE; } - /* Render the animation */ - for (i = 0; i < frames; ++i) { - /* Render the scene */ + /* Render the scene */ + + progress = dmnsn_raytrace_scene_async(scene); + if (!progress) { + dmnsn_delete_display(display); + dmnsn_delete_default_scene(scene); + fprintf(stderr, "--- Couldn't start raytracing worker thread! ---\n"); + return EXIT_FAILURE; + } - progress = dmnsn_raytrace_scene_async(scene); - if (!progress) { + /* Display the scene as it's rendered */ + while (dmnsn_get_progress(progress) < 1.0) { + if (dmnsn_gl_write_canvas(scene->canvas) != 0) { dmnsn_delete_display(display); dmnsn_delete_default_scene(scene); - fprintf(stderr, "--- Couldn't start raytracing worker thread! ---\n"); + fprintf(stderr, "--- Drawing to openGL failed! ---\n"); return EXIT_FAILURE; } + dmnsn_display_flush(display); + } - progressbar("Raytracing scene: ", progress); + if (dmnsn_finish_progress(progress) != 0) { + dmnsn_delete_display(display); + dmnsn_delete_default_scene(scene); + fprintf(stderr, "--- Raytracing failed! ---\n"); + return EXIT_FAILURE; + } - if (dmnsn_finish_progress(progress) != 0) { - dmnsn_delete_display(display); - dmnsn_delete_default_scene(scene); - fprintf(stderr, "--- Raytracing failed! ---\n"); - return EXIT_FAILURE; - } + /* Make sure we show the completed rendering */ + if (dmnsn_gl_write_canvas(scene->canvas) != 0) { + dmnsn_delete_display(display); + dmnsn_delete_default_scene(scene); + fprintf(stderr, "--- Drawing to openGL failed! ---\n"); + return EXIT_FAILURE; + } + dmnsn_display_flush(display); - /* Display the scene */ + /* Show the image on screen for a bit */ + sleep(1); - if (dmnsn_gl_write_canvas(scene->canvas) != 0) { - dmnsn_delete_display(display); - dmnsn_delete_default_scene(scene); - fprintf(stderr, "--- Drawing to openGL failed! ---\n"); - return EXIT_FAILURE; - } - dmnsn_display_frame(display); - - /* Rotate the cube and camera for the next frame */ - - cube->trans = dmnsn_matrix_mul( - dmnsn_matrix_inverse( - dmnsn_rotation_matrix(dmnsn_vector_construct(0.025, 0.0, 0.0)) - ), - cube->trans - ); - - trans = dmnsn_matrix_mul( - dmnsn_rotation_matrix(dmnsn_vector_construct(0.0, -0.05, 0.0)), - trans - ); - dmnsn_set_perspective_camera_trans(scene->camera, trans); + /* Read a canvas from the GL buffer */ + canvas = dmnsn_gl_read_canvas(0, 0, scene->canvas->x, scene->canvas->y); + if (!canvas) { + dmnsn_delete_display(display); + dmnsn_delete_default_scene(scene); + fprintf(stderr, "--- Reading canvas from GL buffer failed! ---\n"); + return EXIT_FAILURE; + } + + /* And write it back */ + if (dmnsn_gl_write_canvas(canvas) != 0) { + dmnsn_delete_canvas(canvas); + dmnsn_delete_display(display); + dmnsn_delete_default_scene(scene); + fprintf(stderr, "--- Drawing to openGL failed! ---\n"); + return EXIT_FAILURE; } + dmnsn_display_flush(display); + + /* Show the image on screen for a bit */ + sleep(1); + dmnsn_delete_canvas(canvas); dmnsn_delete_display(display); dmnsn_delete_default_scene(scene); return EXIT_SUCCESS; diff --git a/tests/glxx.cpp b/tests/glxx.cpp index 419e43d..2515156 100644 --- a/tests/glxx.cpp +++ b/tests/glxx.cpp @@ -32,44 +32,43 @@ main() { // Create the default test scene Scene scene = Tests::default_scene(); - // Get the camera - Perspective_Camera& camera - = dynamic_cast<Perspective_Camera&>(scene.camera()); - - // Find the cube - Cube* cube = 0; - for (Scene::Iterator i = scene.begin(); i != scene.end(); ++i) { - cube = dynamic_cast<Cube*>(&*i); - if (cube) { - break; - } - } - if (!cube) { - throw Dimension_Error("Couldn't find a cube in the default scene."); - } - - Raytracer raytracer(scene); - GL_Drawer drawer(scene.canvas()); + // Create a glX window Tests::Display display(scene.canvas()); - // Render the animation - const unsigned int frames = 10; - for (unsigned int i = 0; i < frames; ++i) { + { + Raytracer raytracer(scene); + GL_Drawer drawer(scene.canvas()); + // Render the scene - Progress rprogress = raytracer.render_async(); - std::cout << "Raytracing scene: " << rprogress << std::endl; - rprogress.finish(); + Progress progress = raytracer.render_async(); - // Display the frame + // Display the scene as it's rendered + while (progress.progress() < 1.0) { + drawer.draw(); + display.flush(); + } + + // Make sure we show the completed rendering + progress.finish(); drawer.draw(); display.flush(); - - // Rotate the cube and camera for the next frame - cube->trans( - inverse(Matrix::rotation(Vector(0.025, 0.0, 0.0)))*cube->trans() - ); - camera.trans(Matrix::rotation(Vector(0.0, -0.05, 0.0))*camera.trans()); } + // Pause for a second + sleep(1); + + // Read the canvas back from the GL buffer + GL_Reader reader; + Canvas canvas + = reader.read(0, 0, scene.canvas().width(), scene.canvas().height()); + + // And write it again + GL_Drawer drawer(canvas); + drawer.draw(); + display.flush(); + + // Pause for a second + sleep(1); + return EXIT_SUCCESS; } diff --git a/tests/tests.c b/tests/tests.c index 8532585..e91e290 100644 --- a/tests/tests.c +++ b/tests/tests.c @@ -221,7 +221,7 @@ dmnsn_delete_display(dmnsn_display *display) } void -dmnsn_display_frame(dmnsn_display *display) +dmnsn_display_flush(dmnsn_display *display) { glFlush(); glXSwapBuffers(display->dpy, display->win); diff --git a/tests/tests.h b/tests/tests.h index 88aa3f1..bedc215 100644 --- a/tests/tests.h +++ b/tests/tests.h @@ -23,6 +23,7 @@ #include "../libdimension/dimension.h" #include <GL/glx.h> #include <GL/gl.h> +#include <unistd.h> #include <stdio.h> #ifdef __cplusplus @@ -53,7 +54,7 @@ dmnsn_display *dmnsn_new_display(const dmnsn_canvas *canvas); void dmnsn_delete_display(dmnsn_display *display); /* Flush the GL buffers */ -void dmnsn_display_frame(dmnsn_display *display); +void dmnsn_display_flush(dmnsn_display *display); /* * Asynchronicity diff --git a/tests/testsxx.cpp b/tests/testsxx.cpp index 08c778b..e8dc910 100644 --- a/tests/testsxx.cpp +++ b/tests/testsxx.cpp @@ -74,7 +74,7 @@ namespace Dimension void Display::flush() { - dmnsn_display_frame(m_display); + dmnsn_display_flush(m_display); } } |