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author | Tavian Barnes <tavianator@gmail.com> | 2010-04-06 01:52:36 -0400 |
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committer | Tavian Barnes <tavianator@gmail.com> | 2010-04-06 01:52:36 -0400 |
commit | 9995e5e94797e7f5a1c4d825c9353a896f17e1ba (patch) | |
tree | b1c1f8a47078f4729561923b1b513bab67ab76d8 | |
parent | ffb8da7d94a130f2d152f706d1af113fc4640246 (diff) | |
download | dimension-9995e5e94797e7f5a1c4d825c9353a896f17e1ba.tar.xz |
Fix BVST benchmark.
-rw-r--r-- | bench/libdimension/bvst.c | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/bench/libdimension/bvst.c b/bench/libdimension/bvst.c index f08989f..fe9cf1f 100644 --- a/bench/libdimension/bvst.c +++ b/bench/libdimension/bvst.c @@ -25,7 +25,7 @@ dmnsn_intersection * dmnsn_fake_intersection_fn(const dmnsn_object *object, dmnsn_line line) { dmnsn_intersection *intersection = dmnsn_new_intersection(); - intersection->t = (object->min.z - line.x0.z)/line.n.z; + intersection->t = (object->bounding_box.min.z - line.x0.z)/line.n.z; intersection->texture = object->texture; return intersection; } @@ -38,31 +38,31 @@ dmnsn_randomize_bounding_box(dmnsn_object *object) rand1 = 2.0*((double)rand())/RAND_MAX - 1.0; rand2 = 2.0*((double)rand())/RAND_MAX - 1.0; if (rand1 < rand2) { - object->min.x = rand1; - object->max.x = rand2; + object->bounding_box.min.x = rand1; + object->bounding_box.max.x = rand2; } else { - object->max.x = rand1; - object->min.x = rand2; + object->bounding_box.max.x = rand1; + object->bounding_box.min.x = rand2; } rand1 = 2.0*((double)rand())/RAND_MAX - 1.0; rand2 = 2.0*((double)rand())/RAND_MAX - 1.0; if (rand1 < rand2) { - object->min.y = rand1; - object->max.y = rand2; + object->bounding_box.min.y = rand1; + object->bounding_box.max.y = rand2; } else { - object->max.y = rand1; - object->min.y = rand2; + object->bounding_box.max.y = rand1; + object->bounding_box.min.y = rand2; } rand1 = 2.0*((double)rand())/RAND_MAX - 1.0; rand2 = 2.0*((double)rand())/RAND_MAX - 1.0; if (rand1 < rand2) { - object->min.z = rand1; - object->max.z = rand2; + object->bounding_box.min.z = rand1; + object->bounding_box.max.z = rand2; } else { - object->max.z = rand1; - object->min.z = rand2; + object->bounding_box.max.z = rand1; + object->bounding_box.min.z = rand2; } } |