diff options
author | Tavian Barnes <tavianator@gmail.com> | 2010-07-03 22:37:49 -0600 |
---|---|---|
committer | Tavian Barnes <tavianator@gmail.com> | 2010-07-03 22:51:09 -0600 |
commit | 30fdc0ad8f71c7b3930287b2e6ea20c019f9f5ff (patch) | |
tree | e940f4cc84cdd81abfa0645d22e1f1d38f858bba | |
parent | f0d866e2ad137b339eae91c49ce22630f3a9adf9 (diff) | |
download | dimension-30fdc0ad8f71c7b3930287b2e6ea20c019f9f5ff.tar.xz |
Move test scene code into render.c.
-rw-r--r-- | tests/libdimension/render.c | 91 | ||||
-rw-r--r-- | tests/libdimension/tests.c | 90 | ||||
-rw-r--r-- | tests/libdimension/tests.h | 6 |
3 files changed, 89 insertions, 98 deletions
diff --git a/tests/libdimension/render.c b/tests/libdimension/render.c index 97196f7..e227c7a 100644 --- a/tests/libdimension/render.c +++ b/tests/libdimension/render.c @@ -22,6 +22,93 @@ #include <stdlib.h> #include <stdio.h> +/* + * Test scene -- code version of tests/dimension/demo.pov + */ +dmnsn_scene * +dmnsn_new_test_scene() +{ + /* Allocate a new scene */ + dmnsn_scene *scene = dmnsn_new_scene(); + + /* Default finish */ + scene->default_texture->finish = dmnsn_new_finish_combination( + dmnsn_new_ambient_finish( + dmnsn_color_mul(0.1, dmnsn_white) + ), + dmnsn_new_diffuse_finish(0.6) + ); + + /* Allocate a canvas */ + scene->canvas = dmnsn_new_canvas(768, 480); + + /* Set up the transformation matrix for the perspective camera */ + dmnsn_matrix trans = dmnsn_scale_matrix( + dmnsn_new_vector( + ((double)scene->canvas->x)/scene->canvas->y, 1.0, 1.0 + ) + ); + trans = dmnsn_matrix_mul( + dmnsn_translation_matrix(dmnsn_new_vector(0.0, 0.0, -4.0)), + trans + ); + trans = dmnsn_matrix_mul( + dmnsn_rotation_matrix(dmnsn_new_vector(0.0, dmnsn_radians(53.0), 0.0)), + trans + ); + + /* Create a perspective camera */ + scene->camera = dmnsn_new_perspective_camera(); + dmnsn_set_perspective_camera_trans(scene->camera, trans); + + /* Background color */ + scene->background = dmnsn_color_from_sRGB((dmnsn_sRGB){ 0.0, 0.1, 0.2 }); + scene->background.filter = 0.1; + + /* Light source */ + dmnsn_light *light = dmnsn_new_point_light( + dmnsn_new_vector(-15.0, 20.0, 10.0), + dmnsn_white + ); + dmnsn_array_push(scene->lights, &light); + + /* Now make our objects */ + + dmnsn_object *cube = dmnsn_new_cube(); + cube->trans = dmnsn_rotation_matrix( + dmnsn_new_vector(dmnsn_radians(45.0), 0.0, 0.0) + ); + cube->texture = dmnsn_new_texture(); + + dmnsn_color cube_color = dmnsn_blue; + cube_color.filter = 0.25; + cube_color.trans = 0.5; + cube->texture->pigment = dmnsn_new_solid_pigment(cube_color); + + dmnsn_color reflect = dmnsn_color_mul(0.5, dmnsn_white); + cube->texture->finish = dmnsn_new_reflective_finish(reflect, reflect, 1.0); + + cube->interior = dmnsn_new_interior(); + cube->interior->ior = 1.1; + + dmnsn_object *sphere = dmnsn_new_sphere(); + sphere->texture = dmnsn_new_texture(); + sphere->texture->pigment = dmnsn_new_solid_pigment(dmnsn_green); + sphere->texture->finish = dmnsn_new_phong_finish(0.2, 40.0); + sphere->trans = dmnsn_scale_matrix(dmnsn_new_vector(1.25, 1.25, 1.25)); + + dmnsn_object *csg = dmnsn_new_csg_difference(cube, sphere); + dmnsn_array_push(scene->objects, &csg); + + dmnsn_object *plane = dmnsn_new_plane(dmnsn_new_vector(0.0, 1.0, 0.0)); + plane->trans = dmnsn_translation_matrix(dmnsn_new_vector(0.0, -2.0, 0.0)); + plane->texture = dmnsn_new_texture(); + plane->texture->pigment = dmnsn_new_solid_pigment(dmnsn_white); + dmnsn_array_push(scene->objects, &plane); + + return scene; +} + int main() { @@ -30,8 +117,8 @@ main() /* Set the resilience low for tests */ dmnsn_set_resilience(DMNSN_SEVERITY_LOW); - /* Create the default test scene */ - dmnsn_scene *scene = dmnsn_new_default_scene(); + /* Create the test scene */ + dmnsn_scene *scene = dmnsn_new_test_scene(); /* Optimize the canvas for PNG export */ errno = 0; diff --git a/tests/libdimension/tests.c b/tests/libdimension/tests.c index 393a1d6..3e97238 100644 --- a/tests/libdimension/tests.c +++ b/tests/libdimension/tests.c @@ -20,96 +20,6 @@ #include "tests.h" #include <stdlib.h> -dmnsn_scene * -dmnsn_new_default_scene() -{ - /* Allocate a new scene */ - dmnsn_scene *scene = dmnsn_new_scene(); - - /* Default finish */ - scene->default_texture->finish = dmnsn_new_ambient_finish( - dmnsn_color_mul(0.1, dmnsn_white) - ); - scene->default_texture->finish = dmnsn_new_finish_combination( - dmnsn_new_diffuse_finish(0.6), - scene->default_texture->finish - ); - scene->default_texture->finish = dmnsn_new_finish_combination( - dmnsn_new_phong_finish(0.2, 40.0), - scene->default_texture->finish - ); - - /* Background color */ - scene->background = dmnsn_color_mul(0.1, dmnsn_blue); - scene->background.filter = 0.1; - - /* Allocate a canvas */ - scene->canvas = dmnsn_new_canvas(768, 480); - - /* Set up the transformation matrix for the perspective camera */ - dmnsn_matrix trans = dmnsn_scale_matrix( - dmnsn_new_vector( - ((double)scene->canvas->x)/scene->canvas->y, 1.0, 1.0 - ) - ); - trans = dmnsn_matrix_mul( - dmnsn_translation_matrix(dmnsn_new_vector(0.0, 0.0, -4.0)), - trans - ); - trans = dmnsn_matrix_mul( - dmnsn_rotation_matrix(dmnsn_new_vector(0.0, dmnsn_radians(53.0), 0.0)), - trans - ); - - /* Create a perspective camera */ - scene->camera = dmnsn_new_perspective_camera(); - dmnsn_set_perspective_camera_trans(scene->camera, trans); - - /* Now make our objects */ - - dmnsn_object *sphere = dmnsn_new_sphere(); - sphere->texture = dmnsn_new_texture(); - sphere->texture->pigment = dmnsn_new_solid_pigment(dmnsn_yellow); - sphere->trans = dmnsn_scale_matrix(dmnsn_new_vector(1.25, 1.25, 1.25)); - - dmnsn_object *cube = dmnsn_new_cube(); - cube->texture = dmnsn_new_texture(); - - dmnsn_color cube_color = dmnsn_magenta; - cube_color.filter = 0.25; - cube_color.trans = 0.5; - cube->texture->pigment = dmnsn_new_solid_pigment(cube_color); - - dmnsn_color reflect = dmnsn_color_mul(0.5, dmnsn_white); - cube->texture->finish = dmnsn_new_reflective_finish(reflect, reflect, 1.0); - - cube->interior = dmnsn_new_interior(); - cube->interior->ior = 1.1; - - cube->trans = dmnsn_rotation_matrix( - dmnsn_new_vector(dmnsn_radians(45.0), 0.0, 0.0) - ); - - dmnsn_object *csg = dmnsn_new_csg_difference(cube, sphere); - dmnsn_array_push(scene->objects, &csg); - - dmnsn_object *plane = dmnsn_new_plane(dmnsn_new_vector(0.0, 1.0, 0.0)); - plane->trans = dmnsn_translation_matrix(dmnsn_new_vector(0.0, -2.0, 0.0)); - plane->texture = dmnsn_new_texture(); - plane->texture->pigment = dmnsn_new_solid_pigment(dmnsn_white); - dmnsn_array_push(scene->objects, &plane); - - /* Now make a light */ - - dmnsn_light *light = dmnsn_new_point_light( - dmnsn_new_vector(-15.0, 20.0, 10.0), - dmnsn_cyan - ); - dmnsn_array_push(scene->lights, &light); - - return scene; -} - /* XIfEvent callback */ static Bool WaitForNotify(Display *d, XEvent *e, char *arg) diff --git a/tests/libdimension/tests.h b/tests/libdimension/tests.h index 4de464c..995a063 100644 --- a/tests/libdimension/tests.h +++ b/tests/libdimension/tests.h @@ -32,12 +32,6 @@ extern "C" { #endif /* - * Convenience - */ - -dmnsn_scene *dmnsn_new_default_scene(); - -/* * Windowing */ |